You can Download SparkIV here which will take you to the GTAF thread (download link in first post).- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels separately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
You can Download OpenIV here.- fixed bug with RPF files
- fixed bug with geting information form GTAIV.exe
- Added ability to edit «Levels» of texture.
- Added automatic check for updates.
- Now it’s possible to edit *.WHM files.
In my last news post regarding the state of the GTA IV modding scene I talked about various tools currently in development by members of the community. Today we have another to add to the list. I mentioned OpenIV in the first mod round-up here, and since then it has gone through a number of versions in closed beta testing. Today they have just released the first public beta version of 0.8, and the tool is now a very powerful piece of software, and is comparable to SparkIV for those of you who have already used that.
- Viewing of GTA IV files via function “Open Content“
- Full support of the RPF2 format. You can add, delete or replace any files
- Viewing and extacting data from RPF3 archives (file names are normal)
- Full support of the IMG3 format. You can add, delete or replace any files
- Textures replacing in any *.WTD and *.WHM files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512х512 might be replaced only with another 512х512 one)
- In-built SCO scripts decompiler (Currently is very bugged)
- Ability to preview most of the GTA IV file formats
- Ability to extend program features with external tools
- Ability to extract resource (RSC) files either in original compressed or decompressed state via function “Save content”. For example this function allows to save all textures from a *.WTD file without opening it.
- Any file could be viewed as raw byte data via “View in Hex” function
On a slightly related note, yesterday I used SparkIV to extract all of the radar images from texture files. I then pieced these together (all 63 of them!) in Photoshop to create a very high resolution map of GTA IV's Liberty City. The map measures 5632x4096 and is around 1.9MB in lossless PNG format. Those on slower connections might want to view a medium sized version I created, that's 2048x1489 and just over 1MB. View the full map or the medium sized version.
SparkIVYou won't be able to add files that go in IMG or RPF files yet, they're still working on support for that. Until then, look out for modders starting to release .4mi mods.How does this work?
Simply extract all contents of the zip somewhere and then run the exe of your choice.
To add mods to the list simply drag the .4mi files in the /mods/ folder.
ONLY 4MI FILES WORK!

I did only say 'some' files though, some which aren't hashed include the language (.gxt) files. The first GTA IV mod uploaded to our downloads database is in fact a modification of american.gxt. Bobster has decided to rename all the vehicles in the game to match those of their real life counterparts, something which proved popular when San Andreas was released. You can check out his real vehicle names mod here. I've tested it myself and can verify it works. Bobster provides simple instructions in the readme on how to get this working, and he also provides a full list of what he renamed each vehicle to.He's right, we are a passionate bunch of fans. We're incredibly vocal and that can be seen in any GTA forum you visit. Old graphics card drivers are, according to Rockstar's support staff, one of the biggest problems. nVidia users are advised to upgrade to the beta drivers we mentioned yesterday, ATi users will have to wait until Wednesday for updated drivers.IGN: Then why do you think this has reached the level of proliferation through the online gaming media as it has because a lot of games are released for the PC and they all have technical issues with various hardware setups but this one seems to be more prominent than most. If it is just an expected volume of user problems, as you say, then why the furor?
Jeronimo Barrera: I think we have pretty passionate fans and they're going to let us know when they're unhappy with something. We're trying to address every issue we can whether it's through our support line or going to forums, we're constantly scanning to make sure we aren't missing something. Obviously we want this to run on everybody's machine. I think these guys can explain a little bit more like what separates us from other games. What we're doing is really cutting edge, there's a lot of stuff going on onscreen.
They also provide information on where to get updated graphics card drivers:We are working on making a patch available in the next few days. Since Grand Theft Auto IV is a Games For Windows – Live game the patch must be certified by Microsoft before release. The patch is already at Microsoft and we expect a speedy approval.
The patch contains a variety of fixes including:
-A fix to the crash after legal screen that some German customers were reporting.
-Numerous improvements to the video editor: Smarter naming of videos, improved rendering quality, better fx during replays
-Fix to bowling while using certain sensitive mice
-Fix for ATI 1900 shadows
-Overall savings to memory
-Graphic improvements to particle systems and mirrors
-Multiplayer character settings are preserved
-Support for DirectInput controllers. Note: The current hack way of supporting these controllers may not work with the improved functionality. So we recommend you remove the hack before upgrading to the patch.
Issues with power management software have also been fixed (slow speed, double speed issues). Even after the patch comes out setting power management software to maximum performance is recommended. We’ve seen cases where power management software does not detect the game is running and puts the CPU in green mode.
Besides the patch we’ve also improved the way the Social Club handles data this should have greatly reduced or eliminated the Mma10 error. If you are still receiving this error after logging in and out of Social Club we would like to know as much info as you can about it.
Great to see that they're busy working on patching the game up fairly quickly to keep us all happy. Let's hope it works!We’re pleased to announce that in co-operation with Nvidia a new driver has been released that improves performance and fixes a major issue with 7900 series cards. If you haven’t gotten the driver yet download it here: http://www.nzone.com..._downloads.html
ATI has also agreed to officially release Catalyst 8.12 which will release on Dec 10th from http://game.amd.com. Expect significant performance improvements when using this new driver.
Hey guys,
We are aware that a small number of fans are having problems running GTA IV on their PC’s and we would like to assure them we are working to help solve these as quickly as possible.
We would ask anyone that is encountering difficulties to contact their local technical support helpline for advice and recommendations. These telephone numbers can be found in the game’s manual.
There is also a regularly updated technical support page available on the Rockstar Games website http://www.rockstargames.com/support/ where there are many useful faqs and information on how to resolve some common problems being encountered.
Thanks,
Webmaster@R*
Kikizo actually mentioned a bit about that last competition for journalists in an article yesterday, saying "the winning magazine or website gets $10,000 from Rockstar to donate to the charity of its choosing". Good stuff.GAMES FOR WINDOWS LIVE EVENT - Saturday, December 13th
Jump into Games for Windows LIVE® next Saturday, December 13th from noon until 4 PM EST for your chance to mess with the best. Representatives from Rockstar North, Rockstar Toronto, and Rockstar Games NYC will be online - with automatic weaponry drawn - ready to take you on in all of Grand Theft Auto IV's multiplayer modes. Remember, the PC version supports up to 32-person multiplayer - ie. 128 limbs. Full list of Gamertags to be announced next week.
SOCIAL CLUB WEEKEND ANNOUNCEMENT - December 12th-14th
For players of both Grand Theft Auto IV and Midnight Club Los Angeles - Social Club is opening its doors. Game with Rockstars across all platforms on both titles. Log in to Social Club to be entered into hourly and daily sweepstakes. Be among the first to participate in Midnight Club Los Angeles online race Tournaments. Upload your Midnight Club Los Angeles Rate My Ride cars to be judged by Rockstar for special prizing. Upload your Grand Theft Auto IV PC Video Editor clips for the chance to be Rockstar's featured Video of the Week. Full details and schedule to be announced next week.
SOCIAL CLUB TV VIDEO EDITOR - Videogame Journalist All-Star Competition Event
Vote and rate your favorite user-created clips posted by writers and editors from IGN, GameTrailers and other gaming sites. At the end of the event period on December 12th, only one journalist's clip will be crowned king. Check out www.rockstargames.com/socialclub/tv/journalist-event for more info and look for clips to be posted there starting this week.
Today's the day. Grand Theft Auto IV is now officially available in North America for the PC. Those of you elsewhere in the world like myself will have to wait just one more day until it's in stores, though no doubt any of you who preordered on the Internet will have received your copy early.Read the full review at EurogamerBut seriously: a genuinely ground-breaking blockbuster in videogame history. There were moments playing GTA IV that I thought back to my initial experiences with games, and realised exactly how far we've come. There's never been anything quite like GTA IV in the world. That there makes me genuinely happy to be a gamer.
Look at that price tag, so cheap it's pretty much asking everyone to buy a copy. See you guys in game in a few days time!So yes, the game is coming out on December 3rd, as originally planned and yes, it will be available at the previously mentioned low, low price of INR 499, so there’s really no excuse not to buy one copy for playing and one NRFB copy for a keepsake, like someone I know is planning to do.