GTA V Latest News

Social Club Crews Launch for Max Payne 3 and GTA V

09
May
2012
By Chris | 9th May 2012 at 16:00 GMT in GTA V | 6 Comments

Posted Image


As promised, Rockstar have today opened up the Crews section of the all-new Social Club. Being part of a crew will allow you to reap various XP benefits when playing Max Payne 3 multiplayer, and the good news is crews will carry on through to GTA V.

You can now create or join your own rough and tumble CREW in preparation for slaughter in Max Payne 3 Multiplayer. Hit the CREW UP button on your profile page and you can browse Featured Crews looking for recruits or invite your mates to join your ranks to blast through Gang Wars and Team Deathmatch together, racking up XP and starting online Feud beefs come next week. Every Social Club member can belong to up to 5 Crews, so form your allegiances wisely.

The CREWS page also contains info on the in-game benefits Crew members get in online Multiplayer. You'll receive an XP boost whenever you fight as part of a Crew or battle against rival Crews and their members online. This means you'll effectively unlock bigger and better weapons more quickly than if you're flying solo. And because this feature is linked through the Social Club, you can represent your Crew across PS3, Xbox 360 and PC.
Also featuring as part of the crews section is a "robust" emblem editor which you can use to create a unique avatar for your members to wear:
The Emblem Editor is packed with thousands of shapes, colors and icons and tools to create limitless possibilities to properly represent your squad and to intimidate, psyche out or stupefy the competition.
As mentioned above, you can be a member of up to 5 crews at any time, any crews made between now and next Tuesday (May 15th) will receive the distinction of "Founder Crew", giving you a special two-stripe designation on your in-game crew tag, as well as a number of other special benefits and perks which Rockstar have not yet announced.

Feel free to join our official The GTA Place crew, we're open to anyone who wants to join. Yeah, go ahead and laugh at our pathetic use of the emblem editor, we'll improve it soon! If you've requested to join and I haven't accepted you yet then reply to this news post and I'll add you in to the crew.

Finally, keep an eye on our forums. In preparation for GTA V we'll be modifying our multiplayer subforums a little, including those for past GTA IV and games previous to that.

Social Club Receives Massive Update

07
May
2012
By Chris | 7th May 2012 at 15:28 GMT in GTA V | 1 Comment

Posted Image


Last night, Rockstar Games unveiled a huge overhaul to the Social Club. To summarise, the update brings custom user profiles, new friends system with public and direct messaging, the ability to link your Facebook and Twitter accounts, notifications and much more.

In more detail:
YOUR SOCIAL CLUB PROFILE PAGE –  Get in there and personalize your own Social Club profile page, complete with status updates, a display of your recent stats and accomplishments across your linked Social Club enabled games, and proper Friend linking with a Wall that updates your Social Club activity and lets you cheer and jeer your mates here at Social Club, as well as easily plan multiplayer sessions or whatever you'd like.

UPDATE YOUR ACTIVITY FEED – Keep tabs on all your Friends latest accomplishments via your real-time activity feed. With the release of Max Payne 3, you'll be able to let Friends know each time you've unlocked a Trophy/Achievement, throw down the gauntlet for a multiplayer session, or see when a friend has added a new soldier to their CREW (come Wednesday). Head to your profile page now at the main Social Club dashboard to get started.

ADD YOUR FRIENDS – You can search and add Friends that are current Social Club members and also find, import and invite mates from your Facebook, Twitter and gaming accounts too. Whether it's to join you to attend the latest Official Social Club Multiplayer Event or to make sure you've got strength in numbers for your Crew - you can now easily recruit up.

LINK IN & LOG IN WITH FACEBOOK OR TWITTER – You can also link in and display your other profiles from Facebook and Twitter (as well as your PlayStation Network IDs and XBL Gamertags) direct to your page and starting Wednesday, you'll be able to share Social Club activity from your Wall to those networks. For new members, we’ve even enabled Social Club account creation (and sign-in for existing members) using your Facebook or Twitter username and password.
Crews will be launching this Wednesday where you can pre-register and invite one another to join your crew ready for Max Payne 3 multiplayer, and a while later, eventually, GTA V. The full details and screenshots of this update can be read on the Social Club's news posting.

So head on over to the Social Club and update your profiles. I linked my Facebook and Twitter accounts and not a single friend was found, what are you all waiting for!

Max Payne 3 Multiplayer Crews Will Carry Over to GTA V

22
Mar
2012
By Chris | 22nd Mar 2012 at 16:46 GMT in GTA V | 3 Comments

Posted Image

Rockstar have today revealed a little more about the multiplayer aspect of their upcoming blockbuster sequel Max Payne 3. One of the big new features in multiplayer is the introduction of Crews. Rockstar's Dan Houser recently sat down with IGN to talk about this new feature.
Crews go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds (more info on that below).

IPB ImageI bolded the important part there, across titles. Yep, that means Crews you create in Max Payne 3 will be usable in other R* games, including Grand Theft Auto V. Below is a larger excerpt from the interview which explains in more detail how Crews will work, and how they will carry over to future titles:

How will Crews be able to interact?

One major way will be with Feuds. In multiplayer games we have a feature called Vendettas – if someone kills you twice, you can initiate a vendetta against them, which lets everyone know that you're out to get that person. For you, a special X marks their blip when they're visible to you on the map. If you take that person down, you get extra XP. If they survive your vendetta though, they get that XP.

Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches that quickly spawn a first-to-10-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you're feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you'll be notified and the grudge will come to the forefront of the game.

We'll track who you're feuding with, how long you've been feuding, and who's winning. You'll get extra XP for taking down members of crews you're feuding with, so you'll be able to remember those grudges for future matches. Again, we want to create more drama out of the interactions that go down in typical multiplayer matches.

And the beauty of this system is that crews persist over time and across future games.  Multiplayer is an ever-more important part of all our games moving forward, and by creating crews through Social Club the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It's all part of our larger approach to make multiplayer deeper and richer than what's currently available, much more easily accessible to the newcomer and rewarding for the hardcore.

Will the spirit behind Crews and Gang Wars – multiplayer with a user-generated narrative – appear in other Rockstar's forthcoming games?

We made a promise not to talk too much about forthcoming games until a little further down the track but, yes, crews will feature in Grand Theft Auto V multiplayer. We are firm believers in the potential of third-person multiplayer and the attachment it can create to character, stories and worlds. This is at the heart of what we're doing with Crews, and we think it opens up limitless new possibilities for the future. It's right at the heart of our goal to bring greater weight and context to multiplayer games while still staying true to what competitive multiplayer does so well.
You can read the full interview over at IGN.

GTA V Information Will Come in a 'Few Months'

13
Feb
2012
By Chris | 13th Feb 2012 at 23:59 GMT in GTA V | 14 Comments
The following is an excerpt from Rockstar Games' latest Q&A on the Newswire:

"When will we know more about #GTAV" - Fash08 (via Twitter)
"When's the release date for GTA5" - Akiieran (via Twitter)
"Can we expect a 2nd trailer this year for GTAV?" - mats hoi
"Any more news about GTAV on the way, I can't wait!!!!" - mattoneill1991 (via Twitter)

First of all, we'd like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months' time.
Please hang tight until then and thank you all for your patience and support!


"Rockstar, I really can't wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?" - MatsvanStam

As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we've ever created…
Some of you will probably be disappointed to hear that Rockstar are going to be quiet on the GTA V front for another few months. But it makes perfect sense. Rockstar will be using the time between now and the end of May to promote Max Payne 3. As soon as that's released Rockstar can dive straight back into GTA mode and feed our ferocious appetites.
One more thing, with this information we can finally lay the tired old 2405 theory to bed. Hooray!

As for the second question, Rockstar once again confirm that GTA V is set just in Los Santos, but will include "surrounding hills, countryside and beaches." A fairly popular theory at the moment is that Rockstar could release additional cities as DLC, although the feasibility of this is somewhat questionable, not least because of their size. There were no questions or comments on that aspect of it, so theories regarding this are still up in the air for now.

If you've got any thoughts on the game feel free to discuss them with others in our forums.

TGTAP Quoted in X360 Magazine's Industry Reaction to GTA V

28
Jan
2012
By Chris | 28th Jan 2012 at 14:04 GMT in GTA V | 5 Comments
IPB ImageThe latest issue of X360, the UK's bestselling independent Xbox 360 magazine went on sale this week, in it is an interesting industry reaction piece to Grand Theft Auto V. Since there's not all that much news about GTA V right now I thought I'd post about it and see if people agree with the opinions given by the experts, as well as the fans; a couple of quotes are from yours truly.

The first talking point in the article unsurprisingly gives thought to the release date. Jesse Divnich, vice president of insights and analysis at EEDAR (a videogame research company) says it "could be May, could be October, but it is definitely coming in 2012". Wedbush Securities' Michael Pachter, who hasn't been right about many things regarding GTA, believed the game would be released a week before E3 (end of May), although it's worth pointing out this article was written before we heard news of Max Payne 3's delay, which subsequently rendered a May release for GTA V extremely implausible.
I was asked what I thought of an October 2012 release with GTA going head-to-head in sales against a new Call of Duty game, and if it could break the franchise's sales record:
"It'll certainly be interesting if their releases are close together", says Chris Phillips, founder of influential fan site The GTA Place. "COD has seen some insane numbers. I believe GTA V can most definitely give them a run for their money, and I would love to see the game reclaim that record."

And on how a GTA game could be improved:
It calls for the kind of expertise possessed by someone who's spent years tirelessly documenting - not to mention playing - all things GTA. People like Chris Phillips... "I'd really like to see a military presence in GTA V," he asserts. "The return of tanks and military aircraft pursuing you in the wake of your epic path of destruction will always be an awesome 'holy shit this is badass' experience."

Our friends at GTANet are also quoted on this:
And people like the team behind the massive GTA fan network GTANet... "Bring back the satire," they plead, speaking as one omniscient, GTA-loving entity. "Realism is great, but one of the strongest elements of GTA is the satirical take on American culture."

So the consensus among "experts" and fans alike seems to be that we're looking at an October 2012 release date. And that we think if GTA is going to improve it needs to move back towards its roots, to have more archaic humour, and plain and simple just be more fun - less of the realism. What are your thoughts?

For anyone wanting to read the full 2-page article, I've stitched together 8 high-res screenshots of the digital format of the magazine from my iPad and produced a full image of it here:

Posted Image
Medium Res @ 2000x1296 (2.53MB) | Full Res @ 3087x2000 (5.07MB)


In closing, I'd just like to point out that I do have a life outside of GTA, despite what the article's editor implies ;)

Some of our affiliates:

GTAJunkies GTAGaming GTA-Series GTA San Andreas Payne Reactor GTAGames.nl

View all affiliates