Day 3 of IGN's week long preview, and an article on how Rockstar have built a next-gen world using current-gen technology. In today's article, IGN talks to Rockstar North's associate technical director and combat designer Phil Hooker for the finer details of how Rockstar have created something that feels as if it's a next-generation game, for the current generation of consoles. Producer and lead mission designer Imran Sarwar also provides input.
The article discusses how Rockstar have often looked at features they developed for their other franchises, with Manhunt, Red Dead Redemption, Max Payne and Midnight Club specifically mentioned, put them into GTA, tweaked and reworked them into something that greatly improves the overall gameplay.
“We would hope that what gamers will notice overall is everything is much tighter, more consistent, more fluid and more intuitive,” he says. “Pretty much every mechanic has been heavily reworked to try and make the player need to think less about the mechanics, and more about what they are doing, so that they become more immersed in the world and the situations they are in as they play.
IGN concludes by stating that the end result is something that "feels more 'next-generation' than most the titles coming out on PS4 and Xbox One later this year", and that they don't believe any of Xbox One or PS4 launch titles "match the gameplay scope displayed here in GTA V".
Plenty more interesting quotes to be read in the full article over at IGN.