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ENB Settings?


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#1 muzza22

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Posted 25 January 2012 - 02:07 AM

I have ENB V0.075 my game looks pretty good but at times it will have this really cloudy effect to the point where i can't see, The sky is really bright and I think it has the slightest bit too much blur. I'm running a HD5870 Vapor-X.

gta_sa 2012-01-25 09-39-51-10.jpg - In game

Here are my settings:

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=10
ChromePower=0
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=14
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=14
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=2
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=60
MotionBlurRotation=60
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=120
DOFBlurinessRange=1

Any suggestions?

Attached Files



#2 ItsAllAboutGTA

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Posted 25 February 2012 - 08:25 AM

That is the bloom

#3 MrLlamaLlama

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Posted 25 February 2012 - 05:37 PM

This is a touch old, but yeah, as above is pretty on - the mark. Specifically I'd look at reducing some of these figures:

[BLOOM]
BloomPowerDay=14
BloomConstantDay=5
BloomPowerNight=14
BloomConstantNight=5

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#4 mascotefera

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Posted 26 February 2012 - 02:09 AM

MrLlamaLlama

add And test
[REFLECTION]
ReflectionPower=12
ChromePower=14
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=27
ReflectionSourceTFactor=27
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=160
EnvBumpOffset=100
ReflectionFlip=0
ReflectionFront=50

[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=26
BrighteningLevel=30
IlluminationLevel=40
AdditiveIlluminationLevel=70
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=30
UseForAlphaTest=1
UseForAlphaBlend=1

Edited by mascotefera, 26 February 2012 - 02:10 AM.





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