Elder Scrolls V: Skyrim
#1
Posted 02 January 2011 - 07:37 AM
Nothing to see here, move along
#2
Posted 02 January 2011 - 05:49 PM

Thanks to Greensabre.
#3
Posted 18 January 2011 - 06:44 PM
The first solid details on The Elder Scrolls V have been announced, detailing the levelling system and revealing more about story, races and enemies of Skyrim. You’ll find all of the info below.
The new information has all come from GameInformer’s first look at the game. Here’s everything we know.
The first thing to note is that there won’t be a class system in Skyrim, your character develops from scratch based on the skills you decide to level up, meaning it’s possible to create a rounded character who can do a bit of everything, or go slap happy with a sword and take a more focused warrior role. As in Oblivion, the individual skills you level up contribute to an overall level. When your character advances you get to attribute extra health, magika or stamina. There won’t be a level cap, but your character will find it harder and harder to level as you stack up the skill points. Character creation has been improved and you’ll be able to choose from one of 10 races when creating a character.
The 21 skill variants of Oblivion have been pruned to 18. The spell school Mysticism has been chopped, but beyond that not much has been revealed about the abilities in the game, except for one new addition. You’ll now be able to dual wield weapons. Bethesda have said that one of the main focuses of the game has been on improving combat to make it more “dynamic and tactical”. There will be unique finishing moves based on the weapons you’re using and the enemies you’re facing. Speaking of enemies, zombies, skeletons, trolls, giants, ice wraiths, giant spiders, wolves, horses Elk, mammoth, saber-toothed cats, were-yetis and of course dragons have all been confirmed.
One of the big complaints about Oblivion was the level scaling system that matched monsters in each area to your hero’s power. The good thing about the system was that you’d never get hopelessly slaughtered by a wandering demon twice your level, but it also robbed the game of much challenge and made the world feel like a less wild and dangerous place. As revealed by a Bethesda community manager on the Bethesda forums, level scaling will return in The Elder Scrolls V, but it’s much closer to Fallout 3’s more tailored version of the system.
One of the most ambitious additions to Skyrim is the new quest system, which offers you new challenges based on your character’s abilities and previous actions in the world. If you’ve specialised as a mage then you’ll be approached and offered quests by characters who wouldn’t speak to you as a warrior. The game will also store information on where your character has been in the world, and relocate quests to dungeons you haven’t explored yet. Another example outlines a situation in which you’ve killed a shopkeeper who would have offered you a quest. The quest is passed on to the shopkeeper’s sister and your character will have to work to redeem themselves if they want to get the mission.
As we know, Elder Scrolls V is set in the northern realm of Skyrim where the Nords live. The game takes place 200 years after Oblivion, and casts you as a dragonborn dragonslayer tasked with taking out the dragon god, who has made a prophesied return to wreak havoc on the world. Unfortunately the king is dead, which means you’ll have to do all of this in the midst of a civil war. There will be five major cities in the game, and with the introduction of a series of professions, there will be a lot more to do when visiting. Enchantments, weapon tailoring, cooking, farming and mining are the activities that have been announced, but there’s no word yet on exactly what each will involve. It will also be possible to duel characters on the streets.
Finally, the conversation system has been mercifully revamped, with attention being paid especially to the quality of faces and facial animation. The awkward ‘crash-zoom to static NPC’ style of conversation in Oblivion is gone, and characters will now move around freely as you chat with them. Most importantly, the updated faces now also allow for beards.
Also:
- The new Creation Engine provides more impressive draw distances and a significantly improved dynamic lighting system.
- Snowfall will land on objects and accumulate over time.
- The Radiant AI system has been heavily improved, with NPCs reacting to characters behaviour realistically. Turning up uninvited to a friendly NPC’s house will prompt them to offer you lodgings.
- Havok’s new Behavior system will be used to generate exceptionally fluid animations.
- The less-than-well-received third person view from Oblivion is gone, replaced with a greatly improved one.
- An organic side-quest management system – known as Radiant Story – will direct you to areas you’ve yet to explore by placing quest objectives in undiscovered dungeons.
- Side quests will be “conditionalized”, meaning they will adapt to what you’re character has done in their past and create objectives based on who you’ve become.
- Random encounters will feature, one of which has been confirmed to be a pack of wolves attacking a mammoth.

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#4
Posted 18 January 2011 - 06:58 PM

Thanks to Greensabre.
#6
Posted 19 January 2011 - 12:38 AM

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#7
Posted 25 January 2011 - 03:52 PM
Screenshots:



These are taken from a magazine so that explains the quality of the image. The screenshot however is looking banging!
Nothing to see here, move along
#8
Posted 25 January 2011 - 04:41 PM
Also, combat detials ahoy!
More information has emerged on Skyrim’s enhanced combat system. Whether you want to be a warrior, a mage, or a distant assassin, enhancements have been made to make combat feel more brutal and decisive. Read on for more information on dual wielding, magic inspired by Bioshock’s plasmids and deadly ranged weapons.
Weapons and spells can be equipped to each hand in any combination. This means you can roll with a pair of blades, a sword and shield, or even two spells at the same time. A quick select menu lets you organise shortcut keys to different weapon loadouts. Here’s a summary of the improvements to each combat style.
Melee
The animation system now uses Havok physics behaviour. It will be possible to throw your enemies off balance and strike for extra damage.
Finishing moves dispatch enemies in different ways depending on the enemy and the weapon equipped.
It’s possible to specialise in different weapons, including swords, shields, maces, axes and two-handed weapons. Specialising in weapons unlocks perks that add damage bonuses. These vary from weapon to weapon. Swords have an increased chance of landing a critical hit, axes cause ongoing bleeding damage and maces can smash right through enemy armour bonuses.
Blocking now relies on a timing-based system, meaning it won’t be possible to continuously hide behind a shield. Shields can be used offensively as well. The new shield bash manoeuvre can throw an enemy off balance, opening them up for a counter strike.
Shields have their own series of unlockable perks which can grant additional elemental protection.
Movement backwards is much slower than Oblivion to make escaping combat more difficult.
Magic
The developers took inspiration from the impact of Bioshock’s plasmid abilities.
There are five schools of magic – destruction, restoration, illusion, alteration, and conjuration. There are 85 spells in total to choose from.
Mysticism is gone. Game Director Todd Howard tells Game Informer why. “It always felt like the magical school of mysticism – isn’t that redundant?” The spells that were formerly part of the Mysticism have been merged with the other magic schools.
While you can only equip one spell to each hand, each spell can be used in a number of ways. A fireball spell can be turned into a flamethrower with an extended button press, or planted on the ground as a proximity bomb. It’s possible to dual wield the same spell for massive damage.
It’s possible to dual wield weapons in different hands. Bethesda are considering adding an ability to combine different spells to make new ones.
Attacking spells inflict secondary effects on their victims. Fire does the most damage, while lightning spells deplete enemy magicka. Ice spells slow enemies down.
Ranged combat and stealth
It now takes longer to string and fire arrows, but shots will do a lot more damage than they did in Oblivion. The developers decided to allow ranged weapons to become powerful enough to kill outright after playing an Oblivion mod that made a similar change.
Arrows will be a more precious commodity, thanks to their increased usefulness.
If enemies get too close, a bash move can be used to get distance.
As in Oblivion, you can zoom in on your target with a bow. The longer you stay zoomed in, the more damage the shot will do.
Stealth will work in a similar way to Oblivion, but enemies will go into a new alerted state when you are detected. During this time characters with a high level of stealth ability will be able to duck out of sight and avoid being attacked.
The knife has been hugely improved. Backstabbing from an undetected position currently does 10 times the damage of a normal attack. Howard says ““I don’t know if we’re going to keep that, but you feel like you should be killing the guy if you’ve gotten that close and you have a dagger.”
As well as the traditional modes of combat, a new Shout ability has been added. As a Dragonborn, your character will have access to a selection of war cries. Your competence with these abilities won’t rely on your spellcasting ability, they’re separate attacks. The two shouts mentioned so far include the ability to slow time and a skill that lets you call on a dragon to aid you in battle.
Also digital version of one of abopve pics and concept art at Here.

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#10
Posted 02 November 2011 - 05:29 PM
Who's getting it on release?
#11
Posted 03 November 2011 - 03:53 PM

TM™ - Elite.
#12
Posted 03 November 2011 - 04:36 PM
#13
Posted 03 November 2011 - 04:46 PM

Thanks to Greensabre.
#14
Posted 05 November 2011 - 12:03 AM
I know skyrim is the obvoius choice.. But i think im gonna be going with SS3
#15
Posted 05 November 2011 - 05:48 PM
Choices, choices...
#16
Posted 05 November 2011 - 08:59 PM
Any of the 2 latest Fallouts or Elder Scrolls would be a great introduction to the genre.
#17
Posted 07 November 2011 - 07:33 AM
Is the Elder Scrolls very much different gameplaywise? Would I enjoy Skyrim if I liked New Vegas a lot?

Courtesy to Connor
#18
Posted 07 November 2011 - 11:57 AM
I've never played Oblivion to be honest.. I've never played any real traditional RPG (with magic et cetera). I've played Fallout 3 and New Vegas though. Fallout 3 was.. well.. oke. Took some getting used to. Couldn't get over the fact that it actually isn't a shooter, so as far as gameplay goes, I just experienced it as the worst shooter ever. Then for New Vegas I finally had that rpg feel and I loved it.
Is the Elder Scrolls very much different gameplaywise? Would I enjoy Skyrim if I liked New Vegas a lot?
I think you should try out Oblivion, and see what the fuss was all about. Cause I think you'll appreciate Skyrim more if you played Oblivion already.
Plus, the guys who made Fallout 3 were Bethesda Softworks. New Vegas was developed by Obsidian Entertainment, who were formally Black Isle Studio (The guys that made Fallout 1 and 2).

TM™ - Elite.
#19
Posted 07 November 2011 - 01:36 PM
I'm quite open for it, just not sure if it would be the right thing to do.

Courtesy to Connor
#20
Posted 07 November 2011 - 03:01 PM
Most games don't really get the level of detail and depth that a game like Skyrim (or other Bethesda releases, see Fallout and TES) get.
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