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How can I make my own 3D vehicles?


kman

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Hi all! I'm new to modding but I'm getting really into it. It's really awesome having all these great looking vehicles that people have built and made available for us to import into the game. Some of them look better than the original ones!

My question is - how can I start building and importing my own 3D cars? I mean... how do people actually build them? How do they convert them? Is Zmodeler he ONLY program that can do that? Can I use 3ds Max or Maya instead? What are the guidelines that one has to follow in order to make a car acceptable to the graphics engine (poly count, shaders, grouping, etc.) What about collision objects...? It just seems so complex it's hard to believe that regular people are doing it, and doing it so well!

Can someone who can do all this point me in the right direction?! Thanks!

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Hi all! I'm new to modding but I'm getting really into it. It's really awesome having all these great looking vehicles that people have built and made available for us to import into the game. Some of them look better than the original ones!

My question is - how can I start building and importing my own 3D cars? I mean... how do people actually build them? How do they convert them? Is Zmodeler he ONLY program that can do that? Can I use 3ds Max or Maya instead? What are the guidelines that one has to follow in order to make a car acceptable to the graphics engine (poly count, shaders, grouping, etc.) What about collision objects...? It just seems so complex it's hard to believe that regular people are doing it, and doing it so well!

Can someone who can do all this point me in the right direction?! Thanks!

Yes, you can use 3Ds Max. I'm not too sure on how to do it myself (I've been tryna figure that out for ages).

How much modelling experience do you currently have? I'd suggest trying some texture modding before moving on to adding new models into the game, just to get the hang of it ;) This can also be done with 3Ds MAX.

You will probably needs "Kams 3Ds Max Scripts", which allow you to import GTA Files into 3Ds easily.

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Actually I do 3D for a living :) That's why it's so unsettling for me not to know how to add my own cars in GTA4 :huh:

The only Kams MAX scripts that I was able to find were relating to modding San Andreas. It seems there is no way to get GTA4 files into Max without using Zmodeler.

This one looks promising http://gtaiv3dmodelexporter.blogspot.com/ , but I couldn't figure out what the guy is talking about - he only links to Spark :unsure:

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