The GTA Place Forums: converting .txd and .dff - The GTA Place Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

converting .txd and .dff How do i convert a mod from GTA 3 to GTA SA. Rate Topic: -----

#1 User is offline   xdfrightener Icon

  • Shoplifter
  • Group: Members
  • Posts: 5
  • Joined: 10-August 07
  • Australia 

Posted 25 August 2008 - 03:11 AM

How do i convert a GTA 3 NYPD car mod to work with GTA SA. Anyone got anything on this for me?

Appreciate the help.
0

#2 User is offline   xdfrightener Icon

  • Shoplifter
  • Group: Members
  • Posts: 5
  • Joined: 10-August 07
  • Australia 

Posted 29 August 2008 - 02:53 PM

BUMP!!!
0

#3 User is offline   JAB HacksouL Icon

  • Warrior
  • PipPip
  • Group: Members
  • Posts: 248
  • Joined: 24-March 08
  • No Flag 

Posted 29 August 2008 - 09:05 PM

View Postxdfrightener, on Aug 29 2008, 10:53 AM, said:

BUMP!!!


OUCH! You will need to change the hierarchy names of each part, I have done this with Zmodeler before but the other direction I placed a bike from VC to GTA3. Very tough. I will make you up a tutorial on this and get back to you on it.

If you use something other than Zmodeler let me know.
Modding the World and making it better!
Posted Image
0

#4 User is offline   JAB HacksouL Icon

  • Warrior
  • PipPip
  • Group: Members
  • Posts: 248
  • Joined: 24-March 08
  • No Flag 

Posted 30 August 2008 - 04:18 AM

OK here you go this should explain what you need to do.

Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory.

Attached File  ScrShot001.png (48.01K)
Number of downloads: 61

Here I am loading the diablos.dff and because I didn't extra the tga it has no texture.

Attached File  ScrShot002.png (113.04K)
Number of downloads: 43

Go to Tools -> Hierarchy -> Browser...

Attached File  ScrShot003.png (101.86K)
Number of downloads: 46

Now examine the tree this tree MUST be this format to run any vehicle in GTA 3

Attached File  ScrShot006.png (99.04K)
Number of downloads: 43 Attached File  ScrShot007.png (97.47K)
Number of downloads: 37

Next close that file out or you will import on top of this model. I imported the Hermes from Vice City.

Attached File  ScrShot008.png (109.39K)
Number of downloads: 38

You will notice some small changes made in the table between versions.

I can import one car on top of another and then make notes of which files need renaming and removed.

Attached File  ScrShot009.png (96.97K)
Number of downloads: 30 Attached File  ScrShot010.png (105.11K)
Number of downloads: 24 Attached File  ScrShot011.png (104.94K)
Number of downloads: 32

Clicking on the list of objects on the right will bring up a menu:

Attached File  ScrShot012.png (3.34K)
Number of downloads: 25

Renaming is the easy part then you can drag and drop the items in the correct position in the tree.

Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end.

Attached File  ScrShot013.png (130.21K)
Number of downloads: 34
Modding the World and making it better!
Posted Image
0

#5 User is offline   xdfrightener Icon

  • Shoplifter
  • Group: Members
  • Posts: 5
  • Joined: 10-August 07
  • Australia 

Posted 08 September 2008 - 05:37 AM

View PostJAB HacksouL, on Aug 30 2008, 02:18 PM, said:

OK here you go this should explain what you need to do.

Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory.

Attachment ScrShot001.png

Here I am loading the diablos.dff and because I didn't extra the tga it has no texture.

Attachment ScrShot002.png

Go to Tools -> Hierarchy -> Browser...

Attachment ScrShot003.png

Now examine the tree this tree MUST be this format to run any vehicle in GTA 3

Attachment ScrShot006.png Attachment ScrShot007.png

Next close that file out or you will import on top of this model. I imported the Hermes from Vice City.

Attachment ScrShot008.png

You will notice some small changes made in the table between versions.

I can import one car on top of another and then make notes of which files need renaming and removed.

Attachment ScrShot009.png Attachment ScrShot010.png Attachment ScrShot011.png

Clicking on the list of objects on the right will bring up a menu:

Attachment ScrShot012.png

Renaming is the easy part then you can drag and drop the items in the correct position in the tree.

Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end.

Attachment ScrShot013.png



Wow thanks alot dude. I owe you bigtime.
0

#6 User is offline   GTA DOCTOR Icon

  • Scam Artist
  • Icon
  • Group: Banned
  • Posts: 58
  • Joined: 16-July 08
  • Xbox Live Gamertag king_9078
  • PSN ID kanja_playing_ix
  • Pakistan 

Post icon  Posted 08 September 2008 - 07:35 AM

first you tell me what software of modding you r using if u r using 3d studio max then i can help u in founding scripts
if yes you may go here
click Here

thanks now you can convert things from VC TO SA and Gta 111 to SA
have fun and enjoy man
DOCTOR OF GTA

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
0

#7 User is offline   JAB HacksouL Icon

  • Warrior
  • PipPip
  • Group: Members
  • Posts: 248
  • Joined: 24-March 08
  • No Flag 

Posted 08 September 2008 - 10:41 AM

View PostGTA DOCTOR, on Sep 8 2008, 03:35 AM, said:

first you tell me what software of modding you r using if u r using 3d studio max then i can help u in founding scripts
if yes you may go here
click Here

thanks now you can convert things from VC TO SA and Gta 111 to SA
have fun and enjoy man


As I said Zmodeler the original beta is free version 2 will cost $60. The only other I know that is free to use is Blender and you need the import/export script to use it. I don't know many people that have the funds to shell out for 3D Studio Max. So... I don't use it and never will with the powerful freeware and shareware available to the public.

This post has been edited by JAB HacksouL: 08 September 2008 - 10:44 AM

Modding the World and making it better!
Posted Image
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users