Every step I move forward, I found that it shouldn't be me to do 
this job! Anyway, it's now at a usable stage!


First public SA IO Beta release:
- 2nd UV Map are skipped both in importer/exporter.
- Collision Quick Hack only
- GeometryFlags are the same all over the DFF for exporter. 
- Reflection/Specular may be worng, since it just by guessing
  (I didn't have SA to check, base on all you feekback)
- Tristrip is not supported, since I hate it. You will have a
  bigger file size export.


**PLEASE DO NOT USE MY saDFFin/saDFFout FUNCTION IN YOUR SCRIPT AT 
  THIS STAGE, IT CHANGES FROM TIME TO TIME.**


To use this beta you should have this in mind:
For all SA vehicle DFF(others I don't know). You need to have 
collision file(COL3/COLL) ready before use my exporter script! 

- It could be COL3 form original SA DFF. Or
- Single COLL file from GTA3/VC/your own. But the shadows didn't 
  look right! What I mean a 'Single COLL file' is a *.col contains 
  only 1 COLL inside. You can you my 'COL IO' import the COL to MAX 
       ^^^^^^^^^^^^^
  and SaveAs to a 'Single COLL file'.


Now fire up you Max and import/create your vehicles. Be aware that
the SA vehicles have different dummies from GTA3/VC. so you might 
need to delete/add new dummies. BE CAREFUL about the HIERARCHY link 
are DIFFERENT as well.

Ready to export? Run my SA_DFF_IO_beta script. In the export rollout
check the SA(green) button and press 'COL3 Model' to select collision
file. You can either choose DFF or COL, see above! Press 'Export DFF'

If every thing OK. You are ready to crash in SA!!! :)


Kam 30Jun05
