It doesn't appear that there's any new information covered, but it's interesting to hear directly from the developers, and it gives a good insight into how things are done.
the origins of GTA IV's story, what makes Niko the best character Rockstar has ever created, learn about the new dynamic relationship system and find out what went into building Liberty City. On Monday, we'll give you the full scoop on the gameplay additions and improvements.
On a sidenote, I never posted when I added my trailer 4 screengrabs to the website, you can now see all 70 of those from the final trailer on our GTA IV screengrabs page.
See all 10 in our GTA IV screenshot gallery.
Many of you may be thinking something along the lines of "well this is stupid, I'll just download the songs I want from iTunes or BitTorrent" - well, you will be hard pushed to actually find what you're looking for...
Advertised throughout Liberty City, the cheekily-named "ZiT" technology is built into the game's mobile phone interface system. As players cruise around the world listening to the in-game radio, they can at any point 'mark' a song by opening their phone and dialing the number ZIT-555-0100. Gamers will then receive a text message with the song and artist names, and if they're registered at the forthcoming Rockstar Games Social Club community site, they'll find an e-mail waiting in their inbox with a direct link to a custom playlist on Amazon.com. All songs tagged "ZiT" will be stored here, available for preview and purchase at Amazon's going rate of $.89-$.99 per track. Best of all, those MP3s are free of the Digital Rights Management (DRM) limitations imposed on files downloaded through Apple's iTunes store and thus can be imported into any computer or digital device with no constraints.
So it's actually a pretty good deal, provided you live in America - you're getting DRM free songs, legally, for less than a dollar a piece - the fact it's all integrated into the game itself is excellent.
None of those tracks, however, are accessible outside the game, and that's where GTA IV's model really takes off. Rockstar has boldly proclaimed that GTA IV's soundtrack is "the biggest in the history of entertainment," and with over 200 tracks, we're not prone to argue. In addition to high-profile tunes from popular artists, the developers are aiming for music geeks by handpicking rare, hard-to-find songs such as Electrick Funk's 12-inch treasure "On A Journey" and Elton John's "Street Kids" off his relatively unheralded Rock of the Westies. Some artists have even contributed brand new songs written exclusively for the game, including "Vagabond (Liberty City Mix)" by the Greenskeepers and "War is Necessary" from iconic rapper Nas.
To coincide the release of Rockstar Games’ GTA IV, they’ll also be opening up a site called Rockstar Social Club on the very same day. Rockstar Social Club will allow you to view your online statistics, have performance-based competitions, and awards all on the site. Registration begins on April 15 using your Xbox Live Gamertag or PSN ID (they’re starting registration early so we don’t all register on the day GTA IV’s released). Below are a few details:
20 screenshots were added to the site, and some (but not all) are brand new.
In honor of the release of Grand Theft Auto IV this April 29th, and its epic in-game soundtrack inspired by the diverse sounds of New York City -- Rockstar will be presenting and recommending this series of special music events in the New York metro area happening throughout the spring. Check back here frequently for up-to-date info as each event draws nearer as well as for info on more events to be announced.
See the updated Grand Theft Auto IV site here and check out the Music Events site here
Check out all the new screenshots in our gallery.
With only nearly a month to go before we’re all holding our copies of GTA IV, the game has today finally received its rating from the ESRB. GTA IV will be rated “M for Mature” in the United States, for “Partial nudity, strong language, strong sexual content, use of drugs and alcohol, blood, and intense violence.” This obviously means the game is just about compete, and that the chances of a last minute delay are getting smaller! The game should also receive its rating from other groups around the world soon, so stay tuned!
- Music Section Update.
- Screenshots Section Update.
- Downloads Section Update.
- New Trailer: "Good Lord, What Are You Doing?" aka "Everyone's a Rat"
He also mentioned that music from Styles P, Uncle Murda and Maino's song "Getaway Driver" are included in the game.
We sat down and it ended up like a whole radio show. This particular show, there's a little bit of a budget involved. It's not the normal licensed-out music. When you jump in the car, you're going to be able to hear a whole Green Lantern radio show filled with nothing but exclusive music I produced for the game.
See the 21 new screenshots in our gallery
Unlike previous GTA heroes, Niko feels and moves like a real human being. He doesn't control like a remote control car, stopping and starting on a dime. He's got momentum, he's got force, so running down the streets or ducking behind cover from gunfire feels more realistic than ever. And he's not the only one.
The cars in GTA have also gotten a revamp on the control front. It definitely takes some getting used to, but the cars in GTA don't all have infinitely small turning radii or racing suspension. Some are real clunkers, while others zoom along at a nice clip. Cop cars, for example, pick up speed nicely and are able ram with the best of them, whereas an ice cream truck has a little less piss and vinegar.
Squeezing off a shotgun round at the driver caused blood to splatter across the inside of the windscreen (which was now riddled with tiny bullet holes) as the driver's body was knocked violently back in his seat before slumping forward with his head resting on the steering wheel, causing the car's horn to constantly blare away. The intensity and detail we witnessed in this split-second of gameplay left us utterly gob-smacked, and even a little guilty about whacking the poor guy - at least we put his car to good use. He would have wanted that.
It's also confirmed in the article that you can actually blindfire rocket launchers, a feature I presumed would just be for normal guns.
Cap someone in the leg, for example, and you'll see their limb flung back as their body loses balance and topples over. Shoot them in the face and their head will snap back with great force, before their body crumples lifelessly to the ground. Euphoria makes all of the typical GTA sandbox-style antics you're used to seem fresh again.
Thanks to CosmosTheMouse for magazine scans.
- Niko Bellic was apparently inspired by a favourite driver from Rockstar Games' car service
- The total number of radio stations is actually 14 (not 18 as we've previously reported)
- Car engines may stall after taking a lot of damage, requiring you to escape on foot
- Lazlow is finally confirmed to be returning on the radio (something we long expected)
- Emergency units respond in real time, this is useful for procuring an emergency vehicle - call them to report something, then head over to the station while they're all attending the scene
- Niko is an old soldier who spent time in third-world prisons
- On the subject of multiplayer, Sam Houser said "I just like running up to a bunch of players with the grenade cooking in my hands and taking them all out with me." - nothing more was mentioned other than we can expect some 'standard' multiplayer modes, as well as some new ones.
- You can resist arrest when getting busted by tapping A/X. You'll attain an additional wanted star, though.
- The PS3 version of GTA4 will use the Sixaxis controller's motion-sensing abilities "in a way that makes sense," is all Houser will say.
Some of our affiliates: