
OpenIV 1.3 bring two long awaiting features. First, now it possible to view WDR and WDD models from Max Payne 3. You have all same features in viewer like for GTA IV. Second, at last, openFormats for GTA IV now supports WFT “fragments” modes, this is mean soon you will have ability to import vehicles models into 3Ds Max. Also it will be possible to make “destroyable” map objects, like you can see in video above.
Wouldn't it be easier / better to focus on a single game? The one that matters? And not the one that barely sold as many copies as LA Noire? Just sayin'.
Wouldn't it be easier / better to focus on a single game? The one that matters? And not the one that barely sold as many copies as LA Noire? Just sayin'.
Wouldn't it be better if they supported more than one game?
Anyway, the fact that vehicle importing in Max is now possible makes me excited.
The Modding by dedicated HARD CORE enthusiasts have sought to overhaul all the GTAs using the RAGE engine, if not Euphoria. That's a tall order by anyone's standard, you have to respect those guys! Even Rockstar was tipping their hat to them, but they just won't come out on what PC gaming means exactly to Rockstar North or Rockstar Games, and I'd agree with Tuner in the sense that it's very frustrating, but the basic underlying point I'm also trying to make is that designing a game for more then one system is also as tall an order, and expected to get it right without errors, that's doubly difficult! The companies making PC hardware want EVERYONE if not MOST people to buy THEIR product, this is what makes catering to more then one a difficult task, all in one or three discs you buy as the end product!
To do multiplatform game software is not something that happens overnight, and using tech developed in 2005 also shows why it's taking 5 years or more to make a game as vastly improved as GTA 5 is looking to be
I do believe it's not breaking any tech barriers for Xbox360 for example, but it will be pushing Rockstar's own compression artists to new heights!
Just to have the wherewithal for the modding on it's own without outside help from any big company with their software expertise is admirable in my mind.
BTW, I have played both PC and console for GTA IV and Episodes, and EPISODES from LIBERTY CITY is the more challenging PC offering, GTA IV's original PC release has run much better on my admittedly dated PC hardware
But Tuner, GTA4 is terrible. It's a scourge upon the gaming community and I perpetually take the inefficiency of it's port as a personal insult each and every one of my waking moments. Not only this, but it's a feeling so vehement that I need to vocalise it constantly; frankly if the fact that they're not supporting Max Payne 3 means their program contains a lower concentration of ANYTHING to do with that rotting pile of shite GTA4 then I'm a happy fuckin' bunny.
Wouldn't it be better if they supported more than one game?
Having the PC version just made the Modding segment more popular then it's ever been with the prior GTAs, I'd wager this as fact
As I said, 10 years worshipping Grand Theft Auto...
Most of the modding is vehicle centric, also more irrelevant bullshit that TUN3R never said but I like to pretend he did
Rockstar already said that the idea of a Digital Sandbox fits what they're after at the end of the day, but the stories are the second most important factor, which is why GTA IV is the way it is, from what I come up with, RDR is also much the same way.
I've not modded based on earlier PC components and being a console gamer I make no bones about, I still bought them all for PC, and play on PC or laptop when they run OK, but the main thing I was saying above is that the PC Rage mods are the most impressive looking that I've seen
, and making adjustments to those tools can aid any mods done for GTA V, so that is the main hope is it aids future modding in the short term
(before new console tech) PC and consoles are likely to share those files you dread, but as I mentioned in the PC petition thread, RAGE and Euphoria are designed to maximize improvements that are still cross-platform. I think at the end of the day, this kind of argument from console and PC gamers results to an idea that the two platforms cannot peacefully co-exist, would you subscribe to that idea as well?
I'm not a modder so much as been observing it as a gamer of GTA and trying some other odd games on the side, but you might want to put some proof to your own words by informing me and others about what you know, where is the breadth and scope recorded, per se??
Remember besides Sony coming to help Rockstar with GTA IV on PS3 (which I mentioned froze up constantly and worse and worse for me, prompting a re-purchase on Xbox360), there was 50 Million greenbacks paid from Microsoft to shore up the 360 with the DLC exclusive. Yes, I think you should be more upset with Microsoft's handing of Xbox console gaming versus their own Windows API; Direct X 10, 11, and dare I say, 12??
I will add that I'm reading a number of Maximum PC articles as of late, they are pretty rude about console gaming too, but they at least tip their hat to the idea of gaming with power on a budget, which in their estimation is accurate because a major gaming rig on PC is not cheap, it simply isn't
True. But you wouldn't need to spend more than $500 - $700 on a PC if developers optimized their games properly and if Microsoft even bothered to optimize their operating system.
Why is it that a piece of low budget crap like the Xbox 360 can run games at 60 FPS with only 512 MB of RAM, a triple-core 3.2 GHz CPU and an upgraded ATI X1800 GPU? You're probably iching to tell me "well duhz it's a different technolojy" well I'm ichning to tell you NO! It's not. They are all computers, all the parts inside the Xbox 360 game console exist in one form or another for personal computers as well.
True. But you wouldn't need to spend more than $500 - $700 on a PC if developers optimized their games properly and if Microsoft even bothered to optimize their operating system.
Why is it that a piece of low budget crap like the Xbox 360 can run games at 60 FPS with only 512 MB of RAM, a triple-core 3.2 GHz CPU and an upgraded ATI X1800 GPU? You're probably iching to tell me "well duhz it's a different technolojy" well I'm ichning to tell you NO! It's not. They are all computers, all the parts inside the Xbox 360 game console exist in one form or another for personal computers as well.
I do hope you know the answer to this, and I have a suspicion that if this argument was happening in reverse you'd be the first to pipe up and hammer out a response.
The 360 has maybe three hardware setups. They differ in the likes of hard drive space, cooling and so forth but generally no major architectural changes are made throughout a console's lifetime. This means it's easy for a developer to spend a lot of time examining that particular hardware's strengths, weaknesses, stability issues and potential, because the number of hardware variables is so minimal. When you compare to developing for PC, it's a different story altogether.
If I take a look at scan.co.uk (my computer parts vendor of choice) I have a selection of 9 or so socket 1155 (sandy bridge) processors. Compatible motherboard for this process are numerous, with 72 examples. You can be as terrible at maths as I am am and still work out that the number of combinations is pretty goddamned huge.
It's the same case when you assert that Microsoft should 'optimize their operating system' for who? On a case by case basis? it's part of what you sign up for when you enter into the realmof PC gaming. The other option is unfortunately, a much more closed system such as Apple's, or to buy into stuff like surface (which we all know isn't really what you'd want as a gamer)
I'd allllso like to make a slight chage to your version of events in which you blame windows for 'slowing down' hardware. Yes it's bloated and stupid and MS don't really give a shit about supporting gaming, but there's more:
Directx is a vast proportion of the reason games don't run at their full potential on windows machines. Directx is an antique. DirectX, or rather it's lack of alternatives, is the reason our PC's aren't blowing 360's and PS3's further back into the dirt than they already do. Given the nature of PC tinkerers around the world, and the fact that as an Operating system the community have Windows cracked wide open I'm amazed to see nobody has come up with an alternative.
True. Which means developers are not only greedy, but also lazy.
Nvidia employees gotta
eatdrive Rolls Royces too
But you're saying that as if Microsoft isn't to blame.
Do you really think that game developers would make their games compatible with a DX alternative if someone were to create one?
Take indie game developers for example. Do you really think they tested their games on every component in existance and modified them accordingly? I doubt it. Yet, their games work for everyone...
True. Which means developers are not only greedy, but also lazy.
I think the amount of times you've called developers lazy without any realization that shareholders and CEO's have them by the balls is absurd.
When a lowly game dev on 30 grand or whatever they make turns around to John Riccitiello and tells him that his big game release isn't going to be ready for another month because he wants to make sure the optimisation for 6 core AMD systems using a certain chipset and an Nvidia graphics card with low latency RAM, i guarantee you with no uncertainty that Mr. Riccitiello will get a technician to find him some figures, exclaim that it's 1.2% of the potential player base and tell him to get the game gone gold my midday.
Same thing with Microsoft.
The developers simply aren't as lazy as they think you are, and your blindness to the bigger picture is not to be commended.
Nvidia employees gotta
eatdrive Rolls Royces too
Google 'foxconn suicides' for more on computer component manufacturer working conditions. The only people living on anything above bread and fucking water at Nvidia are the scientists and the stupid motherfuckers in the boardrooms. Agaian, people who have no concern for that game developer 6 months from now who's working through his lunch to optimise for people just like you; in spite of what people (strangley not) unlike you are telling them.
But you're saying that as if Microsoft isn't to blame.
For protecting their investment? They aren't. It was more of a 'sit here and flap your arms or do something about it' statement.
Do you really think that game developers would make their games compatible with a DX alternative if someone were to create one?
Yes. Whether or not their CEO's and shareholders approved the scheme is another matter. This paradigm is what is making indie titles so popular as of late; the developers are real, tangible gamers who love to play and create fun stuff and they know the concerns of consumers on a first hand basis.
Take indie game developers for example. Do you really think they tested their games on every component in existance and modified them accordingly? I doubt it. Yet, their games work for everyone...
Indie games, due to their often low budget, tend to be less demanding on one's system. Imagine giving an independent dev 20mil to play with and make a AAA title without there being more than a few bugs to iron out.
Well I've never had a stable job but I did have my fair share of asshole bosses and I don't think I ever expected the client to take the fall for that.
This crap isn't cheap, someone is profiting off it, that someone has to deliver.
Yes, because they are well optimized. Something big time developers can't be bothered to do.
Protecting their investment so they can dump more cash into the Xbox*
In a fantasy world, maybe.
Take Worms Revolution for example. It has the look and feel of an indie game but somehow I can't run it at maximum frame rate...
Something big time developers can't be bothered to do.
Well I've never had a stable job but I did have my fair share of asshole bosses and I don't think I ever expected the client to take the fall for that.
There's a difference between an asshole boss and a boss who actively expects you to do things that they themselves inhibit you from doing (though these categories aren't mutually exclusive). I experience it 5 days a week.
This crap isn't cheap, someone is profiting off it, that someone has to deliver.
They are delivering. To shareholders. That's their primary concern; how much of that comprises delivering a well optimized game changes on a case by case basis.
Yes, because they are well optimized. Something big time developers can't be bothered to do.
I'm out of arguments.
Protecting their investment so they can dump more cash into the Xbox*
'Tis what I was getting at.
In a fantasy world, maybe.
Now you're being obtuse.
Take Worms Revolution for example. It has the look and feel of an indie game but somehow I can't run it at maximum frame rate...
Wouldn't be surprised if this game is built off the previous 'modern' worms titles such as reloaded, golf and whatnot and thus has alot of shit chugging away in the background that they don't really need. It's indicative of a low budget and fast turnaround task given by the guys upstairs.
Something big time developers can't be bothered to do.
Really, I'm out of arguments.
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