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dakel made up missions


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#1 randalllosey

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Posted 19 August 2006 - 02:22 AM

i just joined tonight i just finished typing up 6 rampage style darkel missions based on the info i got on this lost character and just wanted to share them if anybody is interested

#2 Bear

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Posted 28 August 2006 - 08:45 PM

Who was Darkel? what type of missions was he meant to have?

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#3 Airashii

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Posted 01 September 2006 - 11:13 PM

Ok cool.

So where are these 6 missions then? I'd be very interested in seeing what you have.
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#4 Patty-T

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Posted 01 May 2007 - 11:24 PM

Uh huh..... still waiting for those missions.....
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#5 xaozon

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Posted 04 May 2007 - 06:18 PM

"Another cut is that of Darkel [4][5], an in-game character, for the final version of the game. Mentioned in several early video game publications and websites, Darkel was to be a revolutionary urchin who vowed to bring down the city's economy. One mission involved stealing an ice cream van, using it to attract pedestrians, then blowing it up[14] (this mission would eventually be given by El Burro instead in the final version of game to kill a group of gang members). Darkel was also originally expected to give out Rampage-like missions,[15] and even had his voice recorded for this part.[16] Rockstar later decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2. Although Darkel and his missions were removed indefinitely, the character remains listed in the manual's credits, as well as having a character texture retained in the game's data files.[17] Another reminisce of Darkel's existence is an abandoned tunnel in the city, associated with the character in the official website, and includes four homeless people in a group wielding Molotov cocktails. Both the tunnel and the four homeless people are retained in the final version of the game."

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#6 thatgta3guy

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Posted 09 May 2007 - 01:44 PM

"Another cut is that of Darkel [4][5], an in-game character, for the final version of the game. Mentioned in several early video game publications and websites, Darkel was to be a revolutionary urchin who vowed to bring down the city's economy. One mission involved stealing an ice cream van, using it to attract pedestrians, then blowing it up[14] (this mission would eventually be given by El Burro instead in the final version of game to kill a group of gang members). Darkel was also originally expected to give out Rampage-like missions,[15] and even had his voice recorded for this part.[16] Rockstar later decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2. Although Darkel and his missions were removed indefinitely, the character remains listed in the manual's credits, as well as having a character texture retained in the game's data files.[17] Another reminisce of Darkel's existence is an abandoned tunnel in the city, associated with the character in the official website, and includes four homeless people in a group wielding Molotov cocktails. Both the tunnel and the four homeless people are retained in the final version of the game."

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Yeah I think Darkel would have been a good character shame Darkel was never included in GTA 3!
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#7 xaozon

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Posted 13 May 2007 - 05:35 PM

Me too..maybe they removed it because WTC thing i dont know....
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#8 Urbanoutlaw

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Posted 09 June 2007 - 07:46 PM

Read somewhere the 9/11 was exactly the reason Darkel was removed. One of his missions involved flying a plane into a building. Glad I came across this.

randalllosey - if you're still around, any chance you'd post the script code for that or have the original R* code? If I used any of your code in a released mod, you would get proper credit.

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#9 Dazza

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Posted 10 June 2007 - 02:37 PM

Can I say that.
1st, this should be in the III modding forum.
2nd, randalllosey hasn't been on since 21st of August.
3rd, stop bumping.
4th, someone lock this please.

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#10 Jared

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Posted 10 June 2007 - 02:47 PM

4th, someone lock this please.

I would by my mod stick is broken :(.

Read somewhere the 9/11 was exactly the reason Darkel was removed. One of his missions involved flying a plane into a building. Glad I came across this.

It is the exact reason yes.

randalllosey - if you're still around, any chance you'd post the script code for that or have the original R* code? If I used any of your code in a released mod, you would get proper credit.

These were made up, the real ones weren't left in the released game.

#11 chris82

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Posted 10 June 2007 - 02:56 PM

I think he meant he typed up the missions in a store style-not actual game code. Sort of like a Fanfic.

Anyway locked.


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