I'm reporting an update after a long night of more Red Dead Multiplayer, on PSN only, I want to get some feedback from you guys, have you played RDR on both consoles? I'm rather disappointed that Sony's version of the same game just isn't up to the Microsoft XBOX version, and I was hoping to extol virtues of Sony's Cell over the older Microsoft 3-core. It just comes up short on Sony's system with regard to Rockstar's efforts.
The main example I was even shooting a video about for YouTube is when you go to the Northern-most hills where snow collects in the higher elevations, I see a terrible looking 'combing' effect of lines between dark and white where ground and snow merge, with grass growing there as well, thought this contributes to the technical difficulty. I spent over a year with Uncharted on the PS3 exclusively and in Uncharted 2 in particular, there's plenty of snow and ice segments where the Sony hardware doesn't have the same issue, I felt like with GTA V, water at least on Xbox360 looked nearly as good as Naughty Dog had gotten much earlier with Uncharted 1.
Another issue I want to point out is not attributed to hardware, but perhaps the Game of the Year edition of RDR. If you play this on your console, you'll notice when notified of other player's stats online, it is always titled as "RDR GoTY Edition", so it makes me think there's dedicated servers for this release of the game.
The online 'cheats' of being able to enter into several locations, inside buildings, fall down 'blue hell' chutes... for lack of a better word, that would respawn you on top of the mountain range, then you're only obstacle for roaming above the map was an invisible wall several inches tall that surrounds the map regions on top of the extreme map borders. You can trick the game to spawn you on the other side of this early on, about a year and half into RDR's existence in the market this aided a lot of people to have a unique find with the glitches of the game, and my understanding is that in MP mode, all these areas were sealed, Rockstar makes it so if you attempt them, you're placed (respawned) well into the internal game map away from the location (marginally speaking because of the actual scale)
I tried all the tricks people had showed me, for example, and non are available in the current game, it's a shame in some regard, because it actually provided for even more fun in the game! If you try the same tricks for Single Player, on your local console, I believe they all still work and were not patched when Rockstar did this, but for the Game of the Year version, I'm not sure yet, I'll be looking into that further.
As for what maybe different in owning the latest version of RDR as well, I recall several hunting grounds from the original game that don't seem to show up in the Game of the Year Edition, as well, I know there were new treasure finding locations, I'd actually got confused between them being Online or Offline locations after a while. I'd been a bit stunned that hunting animal locations would have been forgotten or left out, but I also went to a bit of trouble getting a wagon or cart in which to shoot from into a location, my previous Xbox experience I feel this was allowed from what I remembered, and thought that perhaps Rockstar thought to patch up this type of cheating, but in two shown on map hunting locations I was able to stay off the ground and hunt safely. I hope that doesn't actually spoil the hunting challenge for you guys, but it's one of those things that's a tip/trick that works really well.
The new, added gang hideout is Soloman's Folly, and it's pretty good, but what seems like a main difference between Xbox (which didn't get this) and Sony PS3 having it added by Sony's request, more NPCs appear at this hideout then you might normally find, maybe it just seems this way based on location size, but I think in comparison it's worth noting.
One of the most annoying aspects is still waiting for committed players in game lobbies, there maybe no other way around this aspect of online, however.
I feel like I spent an hour just in poker lobbies for 1 or 2 players to commit to a round of poker, ONE ROUND! I think if you're experienced enough, or you're thinking to cut your teeth on this, my recommendation for all participants is play a game like it's meant to be done, don't skip town in the middle unless something came up offline you have to attend to, normally a round, 1 round of poker or Liar's Dice is not going to be an all day event.
Even though all told it seemed like an hour to me, I only stayed up for three rounds of poker, and really because I thought they were too short after taking as long a break as I did from the online gaming aspects.
I'm venting a bit over this, but people make it more annoying then it is as a system by contributing to the problem themselves. I hope to relay to anyone who does this to give consideration to the length of time invested and no one wants their fun cut short, true!?
At one point when I exited Liar's Dice after my first win on PSN, I joined Freeroam again as most of you probably do. Only one person in that session, doing Pike's Basin, he had a wanted level on himself, and no one around to claim or defend him so I thought I'd claim it while I was there, I teleported to a plot location waypoint above him and blasted on him with my various weapons several times, it bloodied his character he was playing as but had no effect on him, this kind of Invincible feature should really only show up in the Friendly modes of online MP, where you might object to getting killed all the time while trying out the facets of MP modes, etc. I go into Normal Mode that pre-existed when the game released. Rockstar segregating them, modifying this aspect into three levels that still exist now. (correct me if I'm forgetting this bit)
I don't know about becoming wanted in the Friendly mode, but you certainly should be going out and into modes you selected instead of being moved to sessions of a different type. This guy chased me all the way from PB to Armadillo in retaliation.
I think he took offence! hahaha
Anyway, a couple observations I think change the way the game plays and feels from my original experience. I had played Red Dead Redemption a bit over a month since it'd released originally, and gotten online by way of my first Broadband router, I could connect and play XBL for 3 months at a time without worrying if the signal might be available, this is a main concern I have relying on Wifi as well... Anyway, I feel very fortunate to having had that earlier time in RDR Multiplayer before all the patches and differences that seemingly now exist, but I wonder if people will feel this same way with regard to GTAO 5's online experience, which has really made some people mad, and patches are all they live for to have the hype match the experience.
Glitches was something I'd been hoping to report on for GTAOnline in the same way they made RDR more interesting and fun, but the patches pretty much seal up the areas you're not intended to go. I felt there's no real harm to the game in having those type of glitches, it often made people laugh at the types of entertainment they provided
Edited by BlackListedB, 26 October 2013 - 06:25 PM.