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Rockstar North's Aaron Garbut Interviewed by BuzzFeed


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#1 Chris

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Posted 13 August 2013 - 04:54 PM

BuzzFeed have caught an exclusive interview with Rockstar North's Art Director, Aaron Garbut. Aaron is the man responsible for how GTA (since GTA III) looks and feels - so he's a pretty important bloke. Really interesting read which includes 5 brand new screenshots which we'll hopefully get higher res versions of later! Some choice quotes are below.
 

anigif_enhanced-buzz-17469-1376405388-4.


In comparison to GTA IV:

We used to call Liberty City a living, breathing world, but this is way beyond anything we've done before.

 
On the size and detail of the game:

It’s levels of magnitude above Grand Theft Auto IV in terms of what we’ve done on the environment side. I know there are bigger games out there geographically, but I don’t think there are in terms of content. I want to stress that not only is this world huge but it’s absolutely handcrafted. Every little bit of this world has had a large number of extremely talented artists pore over it. There’s always something to discover, something weird or interesting to see or interact with. It’s absolutely not a massive, empty world. We’ve considered the placement of every tree. We’ve simply not copied buildings around the map or procedurally generated the terrain to pad it out. It’s all handcrafted, all unique, and we’ve gone over it all again and again and again to make sure there’s enough layering of detail that I don’t think many people will ever see everything we’ve put into the world. That in itself, though, means that most people will have different experiences.

 
Read the full interview.



#2 She123

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Posted 13 August 2013 - 06:50 PM

nice animation ;)



#3 BlackListedB

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Posted 16 August 2013 - 06:17 AM

In EDGE magazine, Sam Houser had gone into detail over making GTA IV, and had said that the catskills and various Northern New York locations were originally planned for that game.

http://www.greatnort...tskills.com/map

 

Imagine if you will that if they hadn't been caught up in mastering the then new PS3 and programming for Xbox and the cost of it was not an issue (bankrolling the DLC exclusives), how would Liberty City have looked and felt had this much attention been lavished upon LS had also gone into LC?! Something to ponder, but it's not at all unreasonable to suggest, that learning curve hindered some advances that could have come earlier.


Edited by BlackListedB, 16 August 2013 - 06:20 AM.





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