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MACBAIN

follow player opcodes

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Hi. I ask the similar question in gtaforums but they told me I need to learn some scm codding basics first (wich is too complicated for me) so I'm hoping maybe you could give me solution for this:

:Label055F03

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0 100.0 50.0

00A5: $QQQ = create_car #HUNTER at [email protected] [email protected] [email protected]

0224: set_car $QQQ health_to 1500000

0129: [email protected] = create_actor 4 #ARMY in_car $QQQ driverseat

0223: set_actor [email protected] health_to 10

0161: tie_marker [email protected] to_car $QQQ 4 2

0165: set_marker [email protected] color_to 1

:Label055F02

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 40.0 20.9

04A2: heli $QQQ fly_to [email protected] [email protected] [email protected] speed 100

0001: wait 0 ms

0002: jump ЈLabel055F02

This "0002: jump ЈLabel055F02" opcode traps the whole mission into the circle (like in quantom chaos). After this opcode there are no actors, checpoints and there is no way to pass it. The only way to stop the mission is to kill the player or end up being busted. If you can't give me the answer, maybe you can tell me some other ways to force helicopters and other vehicles to follow me in missions. And just for the record, I'm not planing to build any mods, I'm just trying to make the game more interesting.

Edited by MACBAIN

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