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follow player opcodes

jump problem

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#1 MACBAIN

MACBAIN

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Posted 09 December 2011 - 12:01 PM

Hi. I ask the similar question in gtaforums but they told me I need to learn some scm codding basics first (wich is too complicated for me) so I'm hoping maybe you could give me solution for this:

:Label055F03
04C4: create_coordinate 13@ 14@ 15@ from_actor $PLAYER_ACTOR offset 0 100.0 50.0
00A5: $QQQ = create_car #HUNTER at 13@ 14@ 15@
0224: set_car $QQQ health_to 1500000
0129: 3@ = create_actor 4 #ARMY in_car $QQQ driverseat
0223: set_actor 3@ health_to 10
0161: tie_marker 4@ to_car $QQQ 4 2
0165: set_marker 4@ color_to 1

:Label055F02
04C4: create_coordinate 13@ 14@ 15@ from_actor $PLAYER_ACTOR offset 0.0 40.0 20.9
04A2: heli $QQQ fly_to 13@ 14@ 15@ speed 100
0001: wait 0 ms
0002: jump ЈLabel055F02

This "0002: jump ЈLabel055F02" opcode traps the whole mission into the circle (like in quantom chaos). After this opcode there are no actors, checpoints and there is no way to pass it. The only way to stop the mission is to kill the player or end up being busted. If you can't give me the answer, maybe you can tell me some other ways to force helicopters and other vehicles to follow me in missions. And just for the record, I'm not planing to build any mods, I'm just trying to make the game more interesting.

Edited by MACBAIN, 09 December 2011 - 12:02 PM.





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