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Three car mod questions

car mod wheelspin layers double spin

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#1 TicalTacitical

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Posted 26 September 2011 - 02:10 PM

Hey

I like to mod gta IV and think this is a good forum so here i am.

First of all I'm kinda stuck at modding my feltzer. How do i make the Feltzer Non-convertible? Is this edited in the handling.dat? (Kinda silly jumping trough the roof into my super mercedes :-)

Second question. I modded my Schafter but i got one problem, when i accelerate it, it leaves (not sure what to call it) double wheel spin on the ground, you know, like "double rubber wheelspin pattern" hehe.
Anyone knows what the problem might be here?

Third and last question, I'm trying to make my own handling lines because many of the ones coming with the cars seems to be messed up. I'm trying to make it as realistic as possible. One of my main problems with the handling is cars flipping over. The only way as i can see it is in the Handling.dat file, under Suspension (Sf, M_fSuspensionForce). What i do is in and out of game setting Suspensionforce higher and it seems to work, untill they become so stiff they start jumping around all over, even when I'm standing still.

Btw any tips further on the handling files? What are the main lines you're editing when making a handling line?
Mainly i stick to these lines:
B) Mass
C) DragMult
TF) DriveForce
TV) Velocity
Plus some of the suspension lines.
Is there any other lines i should focus on?

I'm also trying to make a bad ass accelerating drift super car, but the problem seems to be slow gear shift's. Any ideas here?
I've been trying to search on several forums but can't find any answers to my issues.

If someone would like to add something on my n0b mod-skills i would appreciate it very much.

Looking forward to answers (?)

Best yo's

#2 MrGrandTheftAuto

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Posted 26 September 2011 - 03:19 PM

1. Use GTAIV NATIVE TRAINER to change Car Components.

2. Its not a problem. Its because its 4 wheel drive?

3. I dunno shit about handling. Sorry

#3 Masked Marauder

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Posted 26 September 2011 - 03:45 PM

Problem #1: Add a top to the Feltzer model?
Problem #2: Traction/braking values?
Problem #3: Center of gravity values? (X,Y,Z axis)

#4 TicalTacitical

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Posted 26 September 2011 - 04:28 PM

How do i add a top? :-)

X/Y/Z = 0.0

WC+: 1.25
WC-: 0.95
WCLateral: 13.5
Ws+ 0.14
Wbias: 0.47

It's not because it's 4WD, it's RWD. And both rear tires makes double rubber pattern. You know what i mean? Like it was 4 wheels in the rear

#5 TicalTacitical

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Posted 26 September 2011 - 04:31 PM

Another problem i've got, now that i found a mod for (let's say) Sultan, but textures aint good. Can i put a new car over the modded car? Or do i need the original wtd/wft files and then mod those again?

#6 MrGrandTheftAuto

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Posted 26 September 2011 - 04:57 PM

A new car over the modded car? If you mean replace the textures then yes, you can.

#7 TicalTacitical

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Posted 26 September 2011 - 05:19 PM

A new car over the modded car? If you mean replace the textures then yes, you can.

When i do this the car is missing either front bumper or the rear one.. Can you tell me how to save the changes in the Car components menu in the Native Trainer?

#8 Masked Marauder

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Posted 26 September 2011 - 05:26 PM

If the Feltzer only exists as a convertible, you would have to edit the model/mesh with a 3D editor and add a top yourself. A possible shortcut may be to chop the top off of one vehicle that is similar to a Feltzer and add it to the model with a little shuckin' and jivin', but that's kind of a long shot.

#9 MrGrandTheftAuto

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Posted 26 September 2011 - 05:49 PM

When i do this the car is missing either front bumper or the rear one.. Can you tell me how to save the changes in the Car components menu in the Native Trainer?

Go through the components to get both bumpers. You can save the car but not the settings. You have to do this every time you want a Feltzer with a top.





Also tagged with one or more of these keywords: car, mod, wheelspin, layers, double spin

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