After a bit of a hiatus from modding, I am finally getting back to the second version of SAW. This mod converts the hotter females from San Andreas to Vice City. Even though the meshes from SA are kind of a mess I prefer the textures over VC any day. I have always had the impression that most of the VC females have kind of a cartoon clown look to them and the ones from SA are much more realistic. Some of these models were included in my mod S.A.W. 1.33 Manual Addon, but they are being redone as well.
This conversion is lot of work, an awful lot of work. Rather than keep at it nonstop like I usually do until I get sick of working at it, I am now attempting to pace the progress a little slower. Unfortunately, it is nearly impossible for me to pick up where I left off the last time and salvage any nearly completed models so I have started over from scratch.
All female characters will have a completely reworked mesh with higher definition and less "mess". They will also have much better curves... in all of the right places. You can not really appreciate how non-sexy the default models are until you have opened them up in a 3D editor.
The conversion process involves re-rigging, adjusting and rotating some of the bones, removing duplicate vertexes, some texture editing, subdividing and smoothing the faces, reshaping the meshes, reassigning vertex groups, centering, positioning, testing, and whatever else comes to mind.
So I started this topic to show what I have finished or nearly finished so far and to get feedback, input, suggestions, etc from anyone who wished to bother.
Many thanks to those of you who do.
Just to be clear, the game default models are on the left in the screen shots. The reworked ones are on the right.
Masked Marauder
Edited by Masked Marauder, 10 April 2011 - 04:31 PM.




















































