Jump to content

GTA VC 2007 Mod


ian64

Recommended Posts

Hello

Can someone out there please help with my modifications?

I want to play the 2007 version of 'New Vice City' mod,

with added drunk driving with wanted level 2 whenever you

enter the biker bar or ocean hotel for a drink.

I found a script which causes police atention when drunk driving,

I added it to the to my main.scm script for 'New Vice City 2007',

but i can not get it to work.

Getting drunk at bikers bar & ocean hotel.

:DRUNK

thread 'DRUNK'

:DRUNK_10

wait 250

if or

Pickup.Picked_up($376)

Pickup.Picked_up($377)

else_jump @DRUNK_10

fade 0 500

wait 1000

00BC: text_highpriority 'RCPL1_1' 10000 ms 1 // Nice drink.

03FD: set_player $PLAYER_CHAR handling_responsiveness 8

052C: set_player $PLAYER_CHAR drunk_visuals 255

fade 1 500

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 7

052C: set_player $PLAYER_CHAR drunk_visuals 225

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 6

052C: set_player $PLAYER_CHAR drunk_visuals 200

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 5

052C: set_player $PLAYER_CHAR drunk_visuals 175

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 4

052C: set_player $PLAYER_CHAR drunk_visuals 150

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 3

052C: set_player $PLAYER_CHAR drunk_visuals 125

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 2

052C: set_player $PLAYER_CHAR drunk_visuals 100

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 1

052C: set_player $PLAYER_CHAR drunk_visuals 75

wait 19000

03FD: set_player $PLAYER_CHAR handling_responsiveness 0

052C: set_player $PLAYER_CHAR drunk_visuals 0

jump @DRUNK_10

-----------------------------------------------

Drink driving with wanted level script i found,

but cannot get to work with my game.

AME_18

wait 250

if

Player.Defined($PLAYER_CHAR)

else_jump @NONAME_18

if

$209 == 1 // integer values

else_jump @NONAME_18

if

Actor.Driving($PLAYER_ACTOR)

else_jump @NONAME_18

03C0: $305 = actor $PLAYER_ACTOR car

02E3: $306 = car $305 speed

if

$306 > 5.0 // floating-point values

else_jump @NONAME_18

if

not Player.WantedLevel($PLAYER_CHAR) > 1

else_jump @NONAME_18

0054: store_player $PLAYER_CHAR position_to $307 $308 $309

0086: $310 = $307 // floating-point values only

$310 += 10.0 // floating-point values

0086: $311 = $308 // floating-point values only

$311 += 10.0 // floating-point values

0086: $312 = $307 // floating-point values only

$312 -= 10.0 // floating-point values

0086: $314 = $308 // floating-point values only

$314 -= 10.0 // floating-point values

0469: create_actor $315 in area $310 $311 $312 $314 unknown 1 0 0 0 0

if

not $315 == -1 // integer values

else_jump @NONAME_18_345

Player.WantedLevel($PLAYER_CHAR) = 2

03CF: load_wav 'PHIL211' as 1

:NONAME_18_260

if

83D0: not wav 1 loaded

else_jump @NONAME_18_286

wait 0

jump @NONAME_18_260

:NONAME_18_286

00BC: text_highpriority 'BANK_T' 5000 ms 1 // 10-4 we've got a drunk driver.

03D1: play_wav 1

:NONAME_18_305

if

83D2: not wav 1 ended

else_jump @NONAME_18_331

wait 0

jump @NONAME_18_305

:NONAME_18_331

040D: unload_wav 1

03D5: remove_text 'BANK_T' // 10-4 we've got a drunk driver.

:NONAME_18_345

Actor.RemoveReferences($315)

jump @NONAME_18

Come on peeps, any help at all would be much appreciated.

Thanks in advance

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...