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GTA VC 2007 Mod


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#1 ian64

ian64

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Posted 11 March 2011 - 11:48 AM

Hello
Can someone out there please help with my modifications?
I want to play the 2007 version of 'New Vice City' mod,
with added drunk driving with wanted level 2 whenever you
enter the biker bar or ocean hotel for a drink.
I found a script which causes police atention when drunk driving,
I added it to the to my main.scm script for 'New Vice City 2007',
but i can not get it to work.

Getting drunk at bikers bar & ocean hotel.
:DRUNK
thread 'DRUNK'

:DRUNK_10
wait 250
if or
Pickup.Picked_up($376)
Pickup.Picked_up($377)
else_jump @DRUNK_10
fade 0 500
wait 1000
00BC: text_highpriority 'RCPL1_1' 10000 ms 1 // Nice drink.
03FD: set_player $PLAYER_CHAR handling_responsiveness 8
052C: set_player $PLAYER_CHAR drunk_visuals 255
fade 1 500
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 7
052C: set_player $PLAYER_CHAR drunk_visuals 225
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 6
052C: set_player $PLAYER_CHAR drunk_visuals 200
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 5
052C: set_player $PLAYER_CHAR drunk_visuals 175
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 4
052C: set_player $PLAYER_CHAR drunk_visuals 150
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 3
052C: set_player $PLAYER_CHAR drunk_visuals 125
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 2
052C: set_player $PLAYER_CHAR drunk_visuals 100
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 1
052C: set_player $PLAYER_CHAR drunk_visuals 75
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
jump @DRUNK_10
-----------------------------------------------

Drink driving with wanted level script i found,
but cannot get to work with my game.

AME_18
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_18
if
$209 == 1 // integer values
else_jump @NONAME_18
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_18
03C0: $305 = actor $PLAYER_ACTOR car
02E3: $306 = car $305 speed
if
$306 > 5.0 // floating-point values
else_jump @NONAME_18
if
not Player.WantedLevel($PLAYER_CHAR) > 1
else_jump @NONAME_18
0054: store_player $PLAYER_CHAR position_to $307 $308 $309
0086: $310 = $307 // floating-point values only
$310 += 10.0 // floating-point values
0086: $311 = $308 // floating-point values only
$311 += 10.0 // floating-point values
0086: $312 = $307 // floating-point values only
$312 -= 10.0 // floating-point values
0086: $314 = $308 // floating-point values only
$314 -= 10.0 // floating-point values
0469: create_actor $315 in area $310 $311 $312 $314 unknown 1 0 0 0 0
if
not $315 == -1 // integer values
else_jump @NONAME_18_345
Player.WantedLevel($PLAYER_CHAR) = 2
03CF: load_wav 'PHIL211' as 1

:NONAME_18_260
if
83D0: not wav 1 loaded
else_jump @NONAME_18_286
wait 0
jump @NONAME_18_260

:NONAME_18_286
00BC: text_highpriority 'BANK_T' 5000 ms 1 // 10-4 we've got a drunk driver.
03D1: play_wav 1

:NONAME_18_305
if
83D2: not wav 1 ended
else_jump @NONAME_18_331
wait 0
jump @NONAME_18_305

:NONAME_18_331
040D: unload_wav 1
03D5: remove_text 'BANK_T' // 10-4 we've got a drunk driver.

:NONAME_18_345
Actor.RemoveReferences($315)
jump @NONAME_18

Come on peeps, any help at all would be much appreciated.
Thanks in advance




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