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Newbie on modding


Elemen7s

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Ok, so heres my question, it is about the handling of the car (handling.DAT).

Can you explain what the following value refers to? and by increasing/decreasing them, what will happen to the car?

Heres a line :

COMET 1320.0 0.5 85 0.0 0.0 -0.21 0.3 6 0.457 1.0 322.0 1.02 0.66 0.7 45.0 1.40 1.25 12.5 0.12 0.50 2.4 1.9 2.1 0.10 -0.15 -0.02 0.5 2.0 1.0 1.7 2.5 0.0 60000 40440010 1 1

Thank you, it would be much appreciated to whom will answer my question.

Edited by Elemen7s
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if that file is anything like the ones in previous GTA, it will say what all the values are at the top.

; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier			[14 characters max]
; ( fMass					[1.0 to 50000.0]
; (C) Dimensions.x				[0.0 > x > 20.0]
; (D) Dimensions.y				[0.0 > x > 20.0]
; (E) Dimensions.z,				[0.0 > x > 20.0]
; (F) CentreOfMass.x				[-10.0 > x > 10.0]
; (G) CentreOfMass.y				[-10.0 > x > 10.0]
; (H) CentreOfMass.z				[-10.0 > x > 10.0]
; (I) nPercentSubmerged				[10 to 120]
; (J) fTractionMultiplier			[0.5 to 2.0]
; (K) fTractionLoss                             [0.0 > x > 1.0]
; (L) fTractionBias                             [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears		[1 to 4]
; (N) TransmissionData.fMaxVelocity		[5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration	[0.1 to 10.0]
; (P) TransmissionData.nDriveType		[F/R/4]
; (Q) TransmissionData.nEngineType		[P/D/E]
; (R) fBrakeDeceleration			[0.1 to 10.0]
; (S) fBrakeBias				[0.0 > x > 1.0]
; (T) bABS					[0/1]
; (U) fSteeringLock				[10.0 to 40.0]
; (V) fSuspensionForceLevel 			not [L/M/H]
; (W) fSuspensionDampingLevel 			not [L/M/H]
; (X) fSeatOffsetDistance 			// ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier		[0.2 to 5.0]
; (Z) nMonetaryValue				[1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!!  WARNING - Now written HEX for easier reading of flags
;		1st digit =		1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
;		2nd digit =		1: NO_DOORS	        2: IS_VAN	      4: IS_BUS        8: IS_LOW
;		3rd digit =	 	1: DBL_EXHAUST	    2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER  
;		4th digit =		1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
;		5th digit =		1: IS_BIKE			2: IS_HELI        4: IS_PLANE      8: IS_BOAT
;		6th digit =		1: NO_EXHAUST		2: REARWHEEL_1ST  4: HANDBRAKE_TYRE8: SIT_IN_BOAT
;		7th digit =		1: FAT_REARW		2: NARROW_FRONTW  4: GOOD_INSAND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)

like that.

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ahh, yeah, just saw them yesterday.

One last question. A moded the sultanrs and made it a mazda rx7. When i turn a corner with a high speed, the car either flip or the tire gets in the air. I already messed with some settings and made it better, but it still remain a little. What values/value name should i edit and to which value?

Thanks

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