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GTA: Capitol City


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#21 MarlenesFutureDad

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Posted 15 September 2015 - 03:36 AM

When your old, trusty Image host ain't workin' no more, it's time to update... I hate that ppl are so lax they don't keep up with the changing, fluid state of the Interwebs, just makes the thread look bad!

 

The cop car idea would never fly, the main issue Rockstar STILL face is based on building a map for the game, then placing the story into that map, it never fails to fall short of using the map fully, even with online additions, and some of that is now aiding single player, but GTA 6 should not revisit old map ideas, but still use the USA, I say up near Canada with more snow elements! Great Lakes region for bordering

A lot of good websites from back in the day (read: before 2007) are gone now. You can find about the good websites that died out a long time ago by going to a certain obituary page for them. Nowadays, the Internet is filled with shitty insurance sites, shitty commercial sites that sell shit for money, shitty social networking sites and shitty government sites that expect you to print things out with that expensive printer ink.

 

I feel that people who only went on the Internet after 2006 are not seeing the real Internet, just a commercialized airplane graveyard of what the Internet used to be. And more decent websites are dying out every day, being replaced with commercial crap that wants you to give our your e-mail address, credit card information and your physical address so that you can buy/rent their services. I believe that the purchasing and/or renting of services belong in a brick-and-mortar building, not the Internet.



#22 BlackListedB

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Posted 16 September 2015 - 07:15 PM

Image hosting needs updating if a posting forum article does rely rather heavily upon them, most Webmasters and participants need to keep that in mind, since it can wreaK HAVOK on an active site, me thinks

 

I got online in 2001 or thereabouts, and I WAS LATE getting connected! WOW, 2006, the birth of dual core processing, basically


Edited by BlackListedB, 16 September 2015 - 07:17 PM.


#23 Trevor_Philips

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Posted 20 September 2015 - 08:53 AM

When your old, trusty Image host ain't workin' no more, it's time to update... I hate that ppl are so lax they don't keep up with the changing, fluid state of the Interwebs, just makes the thread look bad!

 

Yeah, no one with a life of any kind is going to trawl through old Internet postings just to repost images that get deleted over time.

 

 

The cop car idea would never fly, the main issue Rockstar STILL face is based on building a map for the game, then placing the story into that map, it never fails to fall short of using the map fully, even with online additions, and some of that is now aiding single player, but GTA 6 should not revisit old map ideas, but still use the USA, I say up near Canada with more snow elements! Great Lakes region for bordering

 

How does the placing the story in the map affect modding cop cars? I agree that player mods shouldn't become standard on every in-game vehicle (I'd prefer a randomized system like Saints Row 2 had), but the correlation between story and map has little, if anything, to do with modding cars.



#24 BlackListedB

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Posted 07 October 2015 - 06:39 PM

I understand not everyone is privy to how up to date a forum or within....threads are being preserved, or too busy to take the time, but imagine a school or library not taking the time to update accuracy of it's information database, besides looking bad, and unprofessional, it serves as unjustly informing it's user base' and anyone hoping to be well informed, which is the heart of the Web, interconnected computers not only for interchange as telecommunication but archival information on all the World's topics, and believe you me, it's the number one go-to source, so it should be maintained in that manner, as best as possible.

 

Take the time, someone...being the goal of a good Webmaster

 

In regard to the cop cars, I'm not drawing a comparison there, I'm saying keep in mind what we do know about Rockstar's rather secretive game design and build steps, and what drives that and the results based on that workload direction and design. 

For example, if you go in to work at Rockstar building that dream game, your favorite idea maybe shot down in a meeting with the producers, Sam Houser made his own clear examples in previous magazine interviews [if not online]

 

In his prime case he had suggested filling car tanks with petrol that would run low with the car in use.

He was shot down by overwhelming vote or something like that.

That idea might still come to pass in the evolution of GTA...but is not seen as an important one, for me, more interiors, caves, and underground locations or similar make the non mission aspect of GTA that much more fun...and need immediate address STILL

 

As far as cop car design, one fact we do know is the color and any NYPD similarity was changed in light of the events of 9/11/01

That's rather well known in GTA-lore, and the series started as Race N' Chase ... with a simple cops and robbers theme, you as the good guy was changed to an anti-hero criminal on the rise... and thusly the infamous GTA was born!  Also key to the game is the late 90s turn to Sam and Dan Houser... DMA leading GTA would def have a different outcome in the game we know today


Edited by BlackListedB, 07 October 2015 - 06:56 PM.


#25 Trevor_Philips

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Posted 20 October 2015 - 01:36 AM

I understand not everyone is privy to how up to date a forum or within....threads are being preserved, or too busy to take the time, but imagine a school or library not taking the time to update accuracy of it's information database, besides looking bad, and unprofessional, it serves as unjustly informing it's user base' and anyone hoping to be well informed, which is the heart of the Web, interconnected computers not only for interchange as telecommunication but archival information on all the World's topics, and believe you me, it's the number one go-to source, so it should be maintained in that manner, as best as possible.

 

Take the time, someone...being the goal of a good Webmaster

 

You seriously compare old images posted on a web page to keeping a library or dictionary up-to-date? The absurdities that you type never cease to amaze me.

 

 

In regard to the cop cars, I'm not drawing a comparison there, I'm saying keep in mind what we do know about Rockstar's rather secretive game design and build steps, and what drives that and the results based on that workload direction and design. 

For example, if you go in to work at Rockstar building that dream game, your favorite idea maybe shot down in a meeting with the producers, Sam Houser made his own clear examples in previous magazine interviews [if not online]

 

In his prime case he had suggested filling car tanks with petrol that would run low with the car in use.

He was shot down by overwhelming vote or something like that.

That idea might still come to pass in the evolution of GTA...but is not seen as an important one, for me, more interiors, caves, and underground locations or similar make the non mission aspect of GTA that much more fun...and need immediate address STILL

 

As far as cop car design, one fact we do know is the color and any NYPD similarity was changed in light of the events of 9/11/01

That's rather well known in GTA-lore, and the series started as Race N' Chase ... with a simple cops and robbers theme, you as the good guy was changed to an anti-hero criminal on the rise... and thusly the infamous GTA was born!  Also key to the game is the late 90s turn to Sam and Dan Houser... DMA leading GTA would def have a different outcome in the game we know today

 

So, then, again explain to me how any of that is relevant to the suggestion of having player modifications to vehicles showing up as standard on all vehicles?


Edited by Trevor_Philips, 20 October 2015 - 01:37 AM.


#26 BlackListedB

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Posted 23 October 2015 - 01:08 AM

You simply won't be able to mod special use vehicles, and the mods have and will likely remain severely limited because of the vast coding already required for GTA as a complete sandbox game, the mods are limited now, make no mistake. You typically only have two custom options per item!!



#27 dissy524

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Posted 10 November 2015 - 09:21 AM

The idee  souds great,but how to try it...






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