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#1 Strike9

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Posted 30 September 2009 - 09:42 PM

I have this idea of a map for gta2 that would turn it into a top down combat racer
I just need some help to script it.But I can probly make the map i just need a basic script so i can find the right cordinates and stuff This is further explained in the text file below, also sry if this is in the wrong area, i didn't know if this was supposed to be here or in the modding stub. so i posted here bcause there wasn't a gta classics area in the modding stub.

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#2 Strike9

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Posted 06 October 2009 - 09:45 PM

okay i started to finally figure out how to script, thanks to wikigta and project cebera, so i got this beta version of the map you can download here, it needs alot of work though and there are no missions yet. But if there are any bugs just pm me, i guess.



version 0.5
Attached File  gtaracing.zip   22.37KB   2 downloads
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#3 Strike9

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Posted 14 December 2009 - 10:42 PM

Version 0.75 should be out by the end of this week, this version feature a vast amount of changes including,
1.the spawn point has been moved to the parking lot
2.parked cars
3.more buildings
4.working water and slopes
5.an apartment complex has been added
6.many more race tracks have been added
7.junkyard added
there is still no missions yet and probably never will be.Unless someone can script them.
check out the screen shots below.
Attached File  start point.jpg   32.36KB   1 downloads The starting place still no save point though.
Attached File  proposed game map.jpg   38.46KB   1 downloads a proposed map of the um... map.
Attached File  beach resort.jpg   36.63KB   2 downloads a beach resort next to a lakeside racetrack.
Attached File  apartment complex.jpg   47.57KB   2 downloads the first 2 rows of apartments more will be added soon.
These apartments are were the people stay while they
are racing.
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#4 Strike9

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Posted 18 December 2009 - 12:01 AM

Version .75 is ready, basically the map is now 75% complete, the cars are also equipped with weapons now, like the previous post there still isn't any missions but the map has been changed.........alot. this version of the gta2rcr map is available for download below.

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  • Attached File  rcr.zip   159.65KB   1 downloads

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#5 Youngie1337

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Posted 14 January 2010 - 04:05 PM

Nice work m8.

#6 Strike9

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Posted 30 August 2012 - 04:54 PM

the latest version includes an expanded map and more parked vehicles as well as several paintshops to change your vehicle's color, there is also a crane in the junkyard you can use to put cars on the flatbed trailer, i have experiment with creating races but it hasn't gotten to far as you will see, the ai car just runs to the side of the map and then it reverses.
if anyone knows how to script competive racing ai please help.I would make it available to download but i dont have anymore space to upload it and i can't figure out how to delete things so i can make more.

Edited by Strike9, 30 August 2012 - 05:03 PM.

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#7 Strike9

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Posted 05 September 2012 - 12:45 PM

Ok i finally figured it out, and the ai car will now race around the track, but i have one last problem, it will not do so unless it is bumped by the player's car. Can anyone figure out why this is happening as I am so close to getting this script figured out

here is the bulk of my current script for the race



race1:
ropp1=create_char (90.0,25.0,2.0) 2 0 guard end
op1=CREATE_CAR ( 90.0, 24.0, 2.0 ) 3 270 stratosb END
SET_CHAR_OBJECTIVE (ropp1,ENTER_CAR_AS_DRIVER , op1)
set check=1
set pcheck=1
set lap=0
set race=1
GIVE_WEAPON ( op1 , Car_Machine_gun, 99 )
SET_FAVOURITE_MODEL ( ropp1 , stratosb )
SET_CHAR_THREAT_SEARCH (ropp1, area)
SET_CHAR_THREAT_REACTION (ropp1, REACT_AS_NORMAL )
ADD_ONSCREEN_COUNTER (lap, lap)
ADD_ONSCREEN_COUNTER (pcheck, pcheck)


while_exec(race=1)
set_arrow_colour (rguide, blue)
If (pcheck=1)
point_arrow_at (rguide, 5.0,23.0,2.0)
endif


If ((pcheck=1) and (LOCATE_CHARACTER_ANY_MEANS (p1, 5.0,23.0,2.0, 3.0 , 3.0)))
point_arrow_at (rguide, 4.0,4.0,2.0)
set pcheck=2
endif

If ((pcheck=2) and (LOCATE_CHARACTER_ANY_MEANS (p1, 4.0,4.0,2.0, 3.0 , 3.0)))
point_arrow_at (rguide, 158.0,4.0,2.0)
set pcheck=3
endif
If ((pcheck=3) and (LOCATE_CHARACTER_ANY_MEANS (p1, 158.0,4.0,2.0, 3.0 , 3.0)))
point_arrow_at (rguide, 159.0,23.0,2.0)
set pcheck=4
endif
If ((pcheck=4) and (LOCATE_CHARACTER_ANY_MEANS (p1, 159.0,23.0,2.0, 3.0 , 3.0)))
point_arrow_at (rguide, 100.0,23.0,2.0)
set pcheck=5
endif
If ((pcheck=5) and (LOCATE_CHARACTER_ANY_MEANS (p1, 100.0,23.0,2.0, 3.0 , 3.0)))
point_arrow_at (rguide, 5.0,23.0,2.0)
set pcheck=1
++lap
endif
if (lap>3)

CLEAR_ONSCREEN_COUNTER (lap)
CLEAR_ONSCREEN_COUNTER (pcheck)
remove_arrow (rguide)
set race=0

endif
if



(( check=1)and (IS_CHAR_OBJECTIVE_PASSED (ropp1) ))
SET_CHAR_TO_USE_CAR_WEAPON ( ropp1 , ON )
SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 5.0, 23.0, 2.0)
SET_CHAR_DRIVE_AGGRESSION (ropp1, ON)
Set_char_max_drivespeed (ropp1,0.38 )
set check=2
endif

if
(( check=2)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 5.0,23.0,2.0, 3.0 , 3.0)))

SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 4.0, 3.5, 2.0)
set check=3
endif
if
(( check=3)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 4.0,3.5,2.0, 1.0 , 3.0)))

SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 81.0, 4.0, 2.0)
set check=4
endif
if
(( check=4)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 81.0,4.0,2.0, 3.0 , 3.0)))
SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 158.0, 4.0, 2.0)
set check=5
endif
if
(( check=5)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 81.0,4.0,2.0, 3.0 , 3.0)))

SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 120.0, 4.0, 2.0)
set check=6
endif
if
(( check=6)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 120.0,4.0,2.0, 3.0 , 3.0)))

SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 158.0, 4.0, 2.0)
set check=7
endif

if
(( check=7)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 158.0,4.0,2.0, 3.0 , 3.0)))
SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 159.0, 23.0, 2.0)
set check=8
endif
if
(( check=8)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 159.0,23.0,2.0, 3.0 , 3.0)))
SET_CHAR_OBJECTIVE (ropp1,GOTO_AREA_IN_CAR, 100.0, 23.0, 2.0)
set check=9
endif

if
((( check=9)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 100.0,23.0,2.0, 3.0 , 6.0))) and
(not(lap1>3)))
set check=1
++ lap1
endif

if
((lap1>3)and(LOCATE_CHARACTER_ANY_MEANS (ropp1, 100.0,23.0,2.0, 3.0 , 3.0)))
display_message (1022)
kill_char (ropp1)
set race=0
endif
endwhile

return

This script is very primitive and basically just creates a car that races around the track, and some arrows to guide the player around as well, in the future i plan to add additional ai and a functioning check point and lap counters as well as possibly a timer, but right now i'm just trying to fix the issue of the ai car having to be bumbped first before it actually races.

Edited by Strike9, 05 September 2012 - 12:49 PM.

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#8 Strike9

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Posted 07 September 2012 - 04:55 PM

i temporarely fixed this problem by having 2 ai cars that spawn and inevitably collide with eachother at an angle that sets them both off to run around the track. Anyway i have another problem with trying to get 2 phones to work simultaneosly.
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