Jump to content



Photo
- - - - -

Modding in Multiplayer


  • Please log in to reply
8 replies to this topic

#1 _Ray

_Ray

    Executioner

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,107 posts

Posted 12 August 2009 - 02:32 AM

Just out of curiosity, what happens if you mod your GTA IV Installation and then play multiplayer?

For example, if you install an alternate car will it show up as that car in another person's game, or what? And if you were to make a car go a lot faster, would it show up as such on another person's screen? Or would it just crash the game?

Also, I heard that some people were hacking and making cheats available in multiplayer. Is that true?

Edited by Raybob, 12 August 2009 - 02:33 AM.

Posted Image

#2 Huckleberry Pie

Huckleberry Pie

    "There's always something,"

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,972 posts
  • Philippines 

Posted 12 August 2009 - 03:03 AM

Just out of curiosity, what happens if you mod your GTA IV Installation and then play multiplayer?

For example, if you install an alternate car will it show up as that car in another person's game, or what? And if you were to make a car go a lot faster, would it show up as such on another person's screen? Or would it just crash the game?

Also, I heard that some people were hacking and making cheats available in multiplayer. Is that true?


As for mods, I think R* implemented anti-cheat/hax systems on their games. If your custom vehicle works online, it will only show up on your game client, but not on everyone else's. And yes, there are people using hax in MP, although it would be best used if you're on free/party mode and not on a competitive environment.

Posted Image

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10


#3 Spaz The Great

Spaz The Great

    Numba' one in the hood, G!

  • Elite Members
  • 9,926 posts

Posted 12 August 2009 - 04:55 AM

In San Andreas, on multiplayer, modded cars look normal to people on the other end. This is because the textures/models/etc. come from your own personal computer. I am not sure how it works on GTA IV, but I would only assume the same, as this is the most efficient way to work it.

Posted Image

There is no "freedom of speech" in forums, yes you can say what you want but in the end what the mods say gos. This is not a democracy.

lolz

#4 _Ray

_Ray

    Executioner

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,107 posts

Posted 21 August 2009 - 05:04 PM

In San Andreas, on multiplayer, modded cars look normal to people on the other end. This is because the textures/models/etc. come from your own personal computer. I am not sure how it works on GTA IV, but I would only assume the same, as this is the most efficient way to work it.


Same in FSX, custom planes appear as standard ones unless you already have them. But for example, if you modded a car to be twice as fast and got across the airport in 5 seconds, it would HAVE to show up as such on the other person's screen too wouldn't it?

Also, what if you like hacked the Main.SCM (or whatever it is in IV) and got unlimited health? Then you could never die even in multiplayer right?
Posted Image

#5 Mike356

Mike356

    Lieutenant

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,089 posts

Posted 21 August 2009 - 05:50 PM

In San Andreas, on multiplayer, modded cars look normal to people on the other end. This is because the textures/models/etc. come from your own personal computer. I am not sure how it works on GTA IV, but I would only assume the same, as this is the most efficient way to work it.


Same in FSX, custom planes appear as standard ones unless you already have them. But for example, if you modded a car to be twice as fast and got across the airport in 5 seconds, it would HAVE to show up as such on the other person's screen too wouldn't it?

Also, what if you like hacked the Main.SCM (or whatever it is in IV) and got unlimited health? Then you could never die even in multiplayer right?



no but you would get BANNED probably and wouldent get no second chance
Posted Image

#6 Spider-Vice

Spider-Vice

    Pest Control

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 7,018 posts

Posted 21 August 2009 - 06:22 PM

GTAIV will not allow you to get on multiplayer with mods. It gives you a warning and disconnects you, but haxxors don't really use haxx, they use trainers that work in MP. The game doesn't detect trainers as I can just go on Free Mode and fire up my trainer. If I get a graphics haxx or anything, I can't go in.

Posted Image


#7 _Ray

_Ray

    Executioner

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,107 posts

Posted 21 August 2009 - 08:09 PM

GTAIV will not allow you to get on multiplayer with mods. It gives you a warning and disconnects you, but haxxors don't really use haxx, they use trainers that work in MP. The game doesn't detect trainers as I can just go on Free Mode and fire up my trainer. If I get a graphics haxx or anything, I can't go in.


How would the game even be able to tell if there's a mod or not if you're replacing the original file?

Well whatever, a trainer would be good too.... Unlimited Infernus(s). (Inferni? :unsure: )
Posted Image

#8 _Ray

_Ray

    Executioner

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,107 posts

Posted 13 December 2009 - 04:59 PM

GTAIV will not allow you to get on multiplayer with mods. It gives you a warning and disconnects you, but haxxors don't really use haxx, they use trainers that work in MP. The game doesn't detect trainers as I can just go on Free Mode and fire up my trainer. If I get a graphics haxx or anything, I can't go in.


The 1.0.5 patch they just released disabled my ASI Loaders so now I can't use any trainers.

Also if I mod any other file by patching it the game will crash on loading due to a 'Critical Runtime Problem'.

None of this happened with 1.0.4. I guess that every patch they release is to disable mods and deter cheating.
Posted Image

#9 marlee

marlee

    Nobody Special

  • Members
  • 4 posts
  • United States 

Posted 29 December 2009 - 10:18 PM

I understand that modding texture/model files wouldn't let you into MP, but what about the handling.txt?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users