Just a quick t post to let you all know I've updated the first post, the Nav is now a bit clearer and cleaner, and it's much easier to find what you're after. Also, keep posting links / site you like to use, they're always handy
The Epic Photoshop help thread.
#41
Posted 27 March 2009 - 05:37 PM
Just a quick t post to let you all know I've updated the first post, the Nav is now a bit clearer and cleaner, and it's much easier to find what you're after. Also, keep posting links / site you like to use, they're always handy

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#42
Posted 29 March 2009 - 11:05 PM
Also, for those of you who use CS4 and want to learn how to properly use the Content Aware Scaling tool, I learned how to use it properly and effectively a while ago. If anyone wants then I can write up a quick tutorial, though there are some videos I could point you to as well.
#43
Posted 08 April 2009 - 02:18 AM

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10
#44
Posted 08 April 2009 - 06:06 AM
I have a idea try making the car, oh I mean stretch it downwards a little and a bit more towards the right....fix any small errors if they come there and then darken the car i mean make it like dark red.....remove that strawberries on the car and the three balls on top of the lights....try it out and show me the result....
#45
Posted 08 April 2009 - 06:26 AM
LOL what did you mean by 9000 internets ?
I have a idea try making the car, oh I mean stretch it downwards a little and a bit more towards the right....fix any small errors if they come there and then darken the car i mean make it like dark red.....remove that strawberries on the car and the three balls on top of the lights....try it out and show me the result....
About the over 9000 internets, it's a 4chan in-joke of sorts, taken from Dragonball Z, as well as Dubya's interpretation of the web.
And as for the car, what if I take a car from SA, pan it to match the pic, and then do some touch-up work?

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10
#47
Posted 09 April 2009 - 06:35 AM

Well the main problem here is the quality of the car stock, I didn't get any good ones....so I decided to reduce the beauty of Sb Sc poster as well. If anyone could get me a high quality stock I may try upon it one more time.
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#49
Posted 09 April 2009 - 08:22 AM
LOLZOR! Now that's what I call gangsta...Lmao.... something like this?
Well the main problem here is the quality of the car stock, I didn't get any good ones....so I decided to reduce the beauty of Sb Sc poster as well. If anyone could get me a high quality stock I may try upon it one more time.
I'll do my own attempt at this in a few days; as for your shoop, it is quite nice, although it needs some touching up and stuff.

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10
#50
Posted 12 April 2009 - 02:13 AM


Well, I guess it still needs some touching up and stuff, and oh, and try reading the fine print at the bottom...
God Bless and Happy Easter, everyone...

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10
#51
Posted 23 April 2009 - 06:57 AM
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#52
Posted 23 April 2009 - 08:49 PM
Also, new sig, and shit.
Just thought I'd drop in here to say at some point this week I'll finally get around to posting video links in the second post of this topic for the "You Suck At Photoshop" series.
ITT, lies.

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#54
Posted 23 April 2009 - 09:22 PM
Just had a flick through hongkiat, and it looks awesome, thanks for the input evo

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#55
Posted 23 April 2009 - 09:35 PM
#56
Posted 24 April 2009 - 06:24 AM
Thanks for the input tox, I had to dig a bit to get to the free stuff, so I'll post a direct link in the first post
Also, new sig, and shit.
Edit - Can somebody please put some light on Vector/s? Don't copy paste. I just want to learn the way how people over here think of vectors. Anyone?
Edit 2 - Check out http://monstertuts.com
Edited by TOXIC, 24 April 2009 - 08:08 AM.
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#57
Posted 24 April 2009 - 11:47 AM
What are vectors?
Vector images are images generated by a program such as photoshop (or, more successfully, illustartor). What separates theses images from regular images (such as jpg, png, gif) is that they can be resized, up or down, as many times as you like with no loss of quality, at all. A common use for this method would be a company logo. They might need to put this logo on a letter (quite small) or on a billboard (huge) One single vector image could handle both of these easily, because you only need one file, which won't go down in quality.
Any image created by using the shape tool in photoshop, or generated through using paths, is a vector.
Vector images, though, don't hold a universally viewable file type. That means you can't save them for viewing on your PC without special software (PS, illustrator, etc) And they also will not display for web users.. The most common file types for vectors, though are .eps and .ai .
What do I think about vectors?
being a graphic designer / student of I'm pretty much obliged to say I think they're awesome, and far more versatile as far as industry is concerned, since 9 / 10 times, logos are required to be vectors, instead of regular 'raster' images.
I also think that many people have the tendency to call some images 'vector art' - this only applies, rally if the image is 100% vector, and can be scaled as such, with no quality loss. That is not to say a combination of images derived from vectors and raster images can't look good, it's just a matter of me being a bit funny about terminology, as most designers do tend to be
I'll add some images to help you understand better if you like?
Fuck it, here:

That's pretty much it, but if you wanna see for yourself, download this .eps and open it in photoshop at 100x100, and 1500x1500, and see how they look the same.

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#58
Posted 24 April 2009 - 12:13 PM
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#60
Posted 24 April 2009 - 03:46 PM
Ah. So vectors are... practically. Logo's?
Not as such, no. Moar liek logos are vectors....most of the time. Like, the Grand theft auto logo would be a vector, originally. Because R* need it to be huge for billboard ads, and tiny for game boxarts, stickers etc. However, when it's put onto a screenshot, it's no longer a vector, since it's been made into a jpeg. ('raster' image) It's only a vector when it's in a vector file. Moving it from a vector file to a jpeg stops it being vector, even though the source was vector.

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