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Vice City Supreme Vice City from a new perspective Rate Topic: ***** 2 Votes

#101 User is offline   Husky Icon

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Posted 07 September 2008 - 03:27 PM

View PostDr.Dbl-Gee, on May 12 2008, 07:04 PM, said:

View PostSpider-Vice, on May 12 2008, 07:41 PM, said:

It looks like the meat factory in Blueberry, San Andreas.

It is. Its a converted model but i will change the textures. So far im trying to replace the building sites with other models which look simular. Here is my progress so far:

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What system did you use to make this modification?
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"Eat alota eat alota eat alota pizza. Oh noo! Don't drop the pizza! If you drop the pizza nobody Eatza!"
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#102 User is offline   Alvas. Icon

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Posted 07 September 2008 - 03:38 PM

Wow Man It's Really Cool . And Yes I Recently Made a mod and uploaded it on gtagarage.com. It's Called black nike mansion it changes the textures of the mansion on starfish island with brand new black nike textures.You can use that mod to go with this mod.If you want it then just tell me and I will give you the link.Wow It's Really an awesome mod man.Please Reply.

EDIT : And Will You Also Tell Me How To Convert .skp Models to .dff

This post has been edited by ALVASI: 07 September 2008 - 03:40 PM

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#103 User is offline   Dr.Dbl-Gee Icon

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Posted 07 September 2008 - 04:25 PM

View PostALVASI, on Sep 7 2008, 03:38 PM, said:

Wow Man It's Really Cool . And Yes I Recently Made a mod and uploaded it on gtagarage.com. It's Called black nike mansion it changes the textures of the mansion on starfish island with brand new black nike textures.You can use that mod to go with this mod.If you want it then just tell me and I will give you the link.Wow It's Really an awesome mod man.Please Reply.

EDIT : And Will You Also Tell Me How To Convert .skp Models to .dff

Thanks and Sure man thanks give me a link to your mod and il check it out. To convert .SKP to .DFF if your using a version of sketchup which does not have 3ds export you must download the previous version which does and export the sketchup model to 3ds, click "file/export/as a 3d model". Then import the 3ds file into Zmodeler and continue the work on your model. Once done export it as .DFF by "file/export/GrandTheftAuto(*dff). Then your done. But you know you gotta create a txd and a col file right?

Husky im usin both zmods to convert to VC.
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#104 User is offline   Vercetti Thug Icon

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Posted 07 September 2008 - 05:44 PM

Hey doc, just wanted to say your freaking awesome. This beats the hell out of Ultimate Vice City. Sure theres the twin towers in that mod, and retextures for practically everything, but you beat the crap out of it. Of course, itll probably be a year before we get our hands on this.
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#105 User is offline   shot n the ass Icon

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Posted 07 September 2008 - 05:51 PM

dame thats tight
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#106 User is offline   Dr.Dbl-Gee Icon

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Posted 07 September 2008 - 06:00 PM

View PostVercetti Thug, on Sep 7 2008, 05:44 PM, said:

Hey doc, just wanted to say your freaking awesome. This beats the hell out of Ultimate Vice City. Sure theres the twin towers in that mod, and retextures for practically everything, but you beat the crap out of it. Of course, itll probably be a year before we get our hands on this.

thanks but Shit i sure do hope it will be a year lol. Everythin is fine just there are really many crashes and i gotta figure all that out. I think in the end the mod will be released as a full game meaning no install just download the whole thing from rapidshare or something like Deluxe. Im tryin to replace everything... All i need is a mission scripter, but im searchin for one. Screens comin in 10 min lol.
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#107 User is offline   Alvas. Icon

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Post icon  Posted 07 September 2008 - 06:04 PM

View PostDr.Dbl-Gee, on Sep 7 2008, 05:25 PM, said:

View PostALVASI, on Sep 7 2008, 03:38 PM, said:

Wow Man It's Really Cool . And Yes I Recently Made a mod and uploaded it on gtagarage.com. It's Called black nike mansion it changes the textures of the mansion on starfish island with brand new black nike textures.You can use that mod to go with this mod.If you want it then just tell me and I will give you the link.Wow It's Really an awesome mod man.Please Reply.

EDIT : And Will You Also Tell Me How To Convert .skp Models to .dff

Thanks and Sure man thanks give me a link to your mod and il check it out. To convert .SKP to .DFF if your using a version of sketchup which does not have 3ds export you must download the previous version which does and export the sketchup model to 3ds, click "file/export/as a 3d model". Then import the 3ds file into Zmodeler and continue the work on your model. Once done export it as .DFF by "file/export/GrandTheftAuto(*dff). Then your done. But you know you gotta create a txd and a col file right?

Husky im usin both zmods to convert to VC.


Thanks For That Man And Here's The Link For The Mod , I hope you will like it :

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#108 User is offline   Spider-Vice Icon

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Posted 07 September 2008 - 06:06 PM

View PostDr.Dbl-Gee, on Sep 7 2008, 04:11 PM, said:

By now the shop and everything is in game, i will post more screens but here is the earliest one:
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Cool, does that replace Sunshine Autos?
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#109 User is offline   Dr.Dbl-Gee Icon

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Posted 07 September 2008 - 06:28 PM

Nope it does not replace sunshine auto's, It is right by Sunshine Autos though... Here you go!:

http://img236.images...autoshopoy9.png
http://img93.imagesh...flectionnc6.png
http://img93.imagesh...lcheetahgs7.png
http://img353.images...erscreenxl7.png

More comin..... And for the original size i will put up some screens on my site.

This post has been edited by Dr.Dbl-Gee: 07 September 2008 - 06:43 PM

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#110 User is offline   Alvas. Icon

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Posted 08 September 2008 - 10:01 AM

Hey Man Did You Check Out My Mod What Do You Think About It.
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#111 User is offline   AIR Icon

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Posted 08 September 2008 - 03:53 PM

View PostDr.Dbl-Gee, on Sep 7 2008, 08:28 PM, said:

Nope it does not replace sunshine auto's, It is right by Sunshine Autos though... Here you go!:

http://img236.images...autoshopoy9.png
http://img93.imagesh...flectionnc6.png
http://img93.imagesh...lcheetahgs7.png
http://img353.images...erscreenxl7.png

More comin..... And for the original size i will put up some screens on my site.

Wow shit damn how did you get those reflections on da Sabre!? The models look very nice with those... We have not discussed the vehicles yet, are you using SA conversions?
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Thanks for awesome Sig and Avi, Dr.Dbl-Gee!
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#112 User is offline   Dr.Dbl-Gee Icon

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Posted 08 September 2008 - 04:42 PM

View PostAIR, on Sep 8 2008, 03:53 PM, said:

View PostDr.Dbl-Gee, on Sep 7 2008, 08:28 PM, said:

Nope it does not replace sunshine auto's, It is right by Sunshine Autos though... Here you go!:

http://img236.images...autoshopoy9.png
http://img93.imagesh...flectionnc6.png
http://img93.imagesh...lcheetahgs7.png
http://img353.images...erscreenxl7.png

More comin..... And for the original size i will put up some screens on my site.

Wow shit damn how did you get those reflections on da Sabre!? The models look very nice with those... We have not discussed the vehicles yet, are you using SA conversions?

Well on my own PC i have SA conversions but i dunno if its allowed to be uploaded cuz its a conversion..... The original converter of the vehicles got banned from GTAforums for uploading his conversions. I dont wanna risk being banned from this place! Well we will see what happens. Im also usin EMB Series.
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#113 User is offline   Alvas. Icon

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Posted 08 September 2008 - 05:18 PM

Hey Man Why Aren't You Replying Reply Man Tell Me Whether You Liked It Or not,will use it or not.
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#114 User is offline   Dr.Dbl-Gee Icon

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Posted 09 September 2008 - 05:55 PM

View PostALVASI, on Sep 8 2008, 06:18 PM, said:

Hey Man Why Aren't You Replying Reply Man Tell Me Whether You Liked It Or not,will use it or not.

Sorry havent had the time yet... My computer is like fucked with spyware and i had to take care of that but looks like it got better but i already downloaded your mod and im gonna check it out.
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#115 User is offline   qTRUq Icon

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Posted 10 September 2008 - 04:34 AM

can anyone provide me a list of software that i can use to create my own maps, move and switch buildings and vegetations around in vice city? somethin like whats being discussed in this thread.

Thanks

This post has been edited by qTRUq: 10 September 2008 - 04:34 AM

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#116 User is offline   Big Z Icon

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Posted 10 September 2008 - 11:42 AM

This is a fantastic mod already!100% I'm gonna download it:D
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#117 User is offline   Spider-Vice Icon

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Posted 10 September 2008 - 01:29 PM

View PostDr.Dbl-Gee, on Sep 8 2008, 05:42 PM, said:

View PostAIR, on Sep 8 2008, 03:53 PM, said:

View PostDr.Dbl-Gee, on Sep 7 2008, 08:28 PM, said:

Nope it does not replace sunshine auto's, It is right by Sunshine Autos though... Here you go!:

http://img236.images...autoshopoy9.png
http://img93.imagesh...flectionnc6.png
http://img93.imagesh...lcheetahgs7.png
http://img353.images...erscreenxl7.png

More comin..... And for the original size i will put up some screens on my site.

Wow shit damn how did you get those reflections on da Sabre!? The models look very nice with those... We have not discussed the vehicles yet, are you using SA conversions?

Well on my own PC i have SA conversions but i dunno if its allowed to be uploaded cuz its a conversion..... The original converter of the vehicles got banned from GTAforums for uploading his conversions. I dont wanna risk being banned from this place! Well we will see what happens. Im also usin EMB Series.

This isn't GTAForums where they ban everyone :P
But ask a mod first.
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#118 User is offline   badboy_zay Icon

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Posted 10 September 2008 - 01:43 PM

nice,look this mod is awesome :coolthumbup:
i think i can help you with a new player model

This post has been edited by badboy_zay: 11 September 2008 - 04:58 AM

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#119 User is offline   Dr.Dbl-Gee Icon

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Post icon  Posted 13 September 2008 - 06:43 PM

First of all thanks for positive feedback and im back and starting to get back to work. Badboy_zay, if you give me details and maybe a screenshot of your player model i will see if i could use it, thanks a lot. I might also use it as a ped because currently im busy trying to replace or retexture random peds and stuff...

View PostqTRUq, on Sep 10 2008, 05:34 AM, said:

can anyone provide me a list of software that i can use to create my own maps, move and switch buildings and vegetations around in vice city? somethin like whats being discussed in this thread.

Thanks


Programs:
- Moo Mapper (mapping program)
- Zmodeler or 3ds Max (modeling program)
- TXD Workshop (texture editing program)
- VC Mission builder (scripting)
- Col editor (for editing col files)
- Col maker (for creating custom col files)
- IMG Tool (for adding models)

Well the optimal tool you would need is probably the so called "Moo Mapper". It is a tool that makes it possible to access objects in the game. It makes it possible to duplicate, delete or add custom models so that they appear ingame. Its pretty simple to use once you get the hang of it. Its possible to download it from google by simply typing "download VC Moo Mapper" or something... You might wanna check out MED "map editor" but i dont get how to use that and i think it is a lot more complicated.

For creating custom models you will need a program called Zmodeler or 3ds Max. You may also wanna check out Sketchup which is the simplest program for creating models (in my oppinion). There are plenty tutorials here or on the gtaforums explaining how to use these programs.

You can edit or create TXD files by using TXD Workshop which is by far the best program for editing textures for the game.

I cannot bother explaining more, sorry man but i hope this helps!
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#120 User is offline   qTRUq Icon

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Posted 13 September 2008 - 09:15 PM

View PostDr.Dbl-Gee, on Sep 13 2008, 11:43 AM, said:

First of all thanks for positive feedback and im back and starting to get back to work. Badboy_zay, if you give me details and maybe a screenshot of your player model i will see if i could use it, thanks a lot. I might also use it as a ped because currently im busy trying to replace or retexture random peds and stuff...

View PostqTRUq, on Sep 10 2008, 05:34 AM, said:

can anyone provide me a list of software that i can use to create my own maps, move and switch buildings and vegetations around in vice city? somethin like whats being discussed in this thread.

Thanks


Programs:
- Moo Mapper (mapping program)
- Zmodeler or 3ds Max (modeling program)
- TXD Workshop (texture editing program)
- VC Mission builder (scripting)
- Col editor (for editing col files)
- Col maker (for creating custom col files)
- IMG Tool (for adding models)

Well the optimal tool you would need is probably the so called "Moo Mapper". It is a tool that makes it possible to access objects in the game. It makes it possible to duplicate, delete or add custom models so that they appear ingame. Its pretty simple to use once you get the hang of it. Its possible to download it from google by simply typing "download VC Moo Mapper" or something... You might wanna check out MED "map editor" but i dont get how to use that and i think it is a lot more complicated.

For creating custom models you will need a program called Zmodeler or 3ds Max. You may also wanna check out Sketchup which is the simplest program for creating models (in my oppinion). There are plenty tutorials here or on the gtaforums explaining how to use these programs.

You can edit or create TXD files by using TXD Workshop which is by far the best program for editing textures for the game.

I cannot bother explaining more, sorry man but i hope this helps!

Thanks man, it helped me out alot! I should pick up on these programs pretty fast. I'll let everyone know how it goes.
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