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Little Haiti 1994 + Little Havana 1994 beta


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#21 Dr.Dbl-Gee

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Posted 21 October 2007 - 06:11 PM

While I understand it's hard work, the maps seem to be a clutter of repeated objects.... It would be nicer with a little variety in there.


This is just the beggining, i will add different buildings and i already have started but i will still leave the repeated orange houses because i like them like that, but i also am adding lots of park areas and vegetation. The main problem is the other buildings which i wanted to add are slightly large and don't fit in any areas of Havana. But i will solve that somehow... i may add more converted buildings from gta III but i dont really like them.

I got a new idea over the weekend, to convert some cars from gta III and use them in the mod because they are all mainly the same models just they look more 90's unlike the more squared cars from VC. I have also updated the site with some new screenshots. Here are some screenshots of Havana as i worked on it a little:

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#22 Dr.Dbl-Gee

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Posted 28 October 2007 - 07:28 PM

Damn, i did soo much work on my mod during the break i have from school. I created 2 new retextured vehicles, converted a bunch of cars from GTA III started working on another area and almost finished the zip for Little Havana 1994 Beta v.1! It will be finnaly released on the 5th of November 2007! Also Leaf Links Golf place will be soon released. I have fully updated my site with all new downloads and screenshots. All news updated were you can check exactly how i am with the mod. Visit: www.gtavcdblgee.ucoz.com! :lol: If people dont replay im starting a new topic LOL! each one of your replies cause the mod to be better so if you have any cool ideas you would like in the mod, TELL ME on my site or just reply here! LOL i used up all my attachment space so i cant post any more screenshots. If you want check 'em out on http://gtavcdblgee.ucoz.com/photo/ THANKS :D

Edited by Dr.Dbl-Gee, 28 October 2007 - 07:41 PM.


#23 Elite Clarity

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Posted 29 October 2007 - 05:36 AM

you got any vice city car mods? like.. sports car?

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#24 Dr.Dbl-Gee

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Posted 29 October 2007 - 11:20 AM

you got any vice city car mods? like.. sports car?


ye, i converted a bunch of Gta III cars and most of them are sports cars like the cheetah and the banshee which look alot better and much more modern.
If your interested you can download them from my site and check out the screenshots. Have fun!

#25 Dr.Dbl-Gee

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Posted 29 October 2007 - 07:56 PM

I have not many more ideas, i dunno which cars i should change or what areas still need improvement... im thinkin bout changin ocean drive, addin mo' buildings 'n stuff... Im runnin out of IDEAS!!! HELP ME!!! i will get my friend to help me cuz he can handle moomapper so we can get stuff done faster! BUT WITHOUT IDEAS WE R GONE! i dont want it to slowly fade away like VC corrupted future. :bashhead:

#26 Marty Jay

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Posted 29 October 2007 - 08:10 PM

you could turn starfish island into a ghetto. that would be an intersting little twist

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#27 GiiBz

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Posted 29 October 2007 - 08:15 PM

make a new mannana and maybe make some new Stadium cars or a new stadium. Or you could re-do the whole DownTown area.
"If in doubt, Flat out!" - Colin Mcrae

#28 Dr.Dbl-Gee

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Posted 30 October 2007 - 09:50 AM

LOL i thought about that too, i started turning starfish into a ghetto some time ago even before i started the golf area, i tried to make it look like there was a huricane or sumthin, removing water from swimming pools, tipping over plants and trees and puting cranes and objects from the docks around but i never actually tested it ingame but when i did it crashed during the loading... i dont know why but i think i deleted too many objects... Well i think il finish of the golf area and maybe start modeling the hotring racer or the bloodring cars and meanwhile get ocean drive done. However i still need to finish the files for the Beta v.1 of Havana... But to be honest, im more into tetexturing cars now cuz i just learned how to do :clapping:

#29 Spaz The Great

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Posted 30 October 2007 - 04:27 PM

Maybe you could model some new buildings? Y'know, ones that AREN'T in GTA yet? Maybe you could have someone do it for you if you can't.

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There is no "freedom of speech" in forums, yes you can say what you want but in the end what the mods say gos. This is not a democracy.

lolz

#30 Dr.Dbl-Gee

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Posted 30 October 2007 - 05:29 PM

Maybe you could model some new buildings? Y'know, ones that AREN'T in GTA yet? Maybe you could have someone do it for you if you can't.


... i have a few new buildings, but VERY few, like 4-5 and a grass square lol... But i converted a building from gta 3, put it ingame and it worked exept i dunno how to make a collison file... i tried using col maker and i created a col file but the game always crashed so i got rid of it. Ofcaurse if somebody could create a few buildings for me that would be great! gotta put up some requests... and ye, maybe i can get more people to help me exept for me doin all the work, but i dont know anybody who could help... Maybe i could ask Marty Jay Williams to create some gangs for me, cuz i know he's good at those kinda stuff. My friend can help me do mapping but only with basic ingame models

#31 Elite Clarity

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Posted 31 October 2007 - 03:10 AM

where can i download it?

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#32 Spaz The Great

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Posted 31 October 2007 - 02:07 PM

where can i download it?


Reread the first post before asking obvious questions.

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There is no "freedom of speech" in forums, yes you can say what you want but in the end what the mods say gos. This is not a democracy.

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#33 Elite Clarity

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Posted 31 October 2007 - 03:43 PM

where can i download it?


Reread the first post before asking obvious questions.


Oh. Well sorry then. I didn't see.

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#34 Dr.Dbl-Gee

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Posted 01 November 2007 - 04:55 PM

Its ok but since it would be easier for people to see il post the link again: www.gtavcdblgee.ucoz.com
On my site you can find screenshots and download and all news fully up to date :lol:

#35 Dr.Dbl-Gee

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Posted 03 November 2007 - 03:12 PM

BAD NEWS! Im very sorry that i have not managed to release the mod in time due to problems with the IDEs and IPLs but i know how fix it up, its just that i did not have any time to work on the mod during this week... Also this weekend i have 2 assessments due for the week and i will not have any time for this now... And im also not really in the mood now. However im going to get more people to help me do all the mapping and maybe create more models soon. I hope it will work out to release Havana on the 11th of November but again, i cannot promise anything. I might be finished sooner but the download will be avalible later because i have sort out all the files and make a cover and stuff like that. :( Il do my best to get it done next week

#36 Elite Clarity

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Posted 05 November 2007 - 06:06 AM

BAD NEWS! Im very sorry that i have not managed to release the mod in time due to problems with the IDEs and IPLs but i know how fix it up, its just that i did not have any time to work on the mod during this week... Also this weekend i have 2 assessments due for the week and i will not have any time for this now... And im also not really in the mood now. However im going to get more people to help me do all the mapping and maybe create more models soon. I hope it will work out to release Havana on the 11th of November but again, i cannot promise anything. I might be finished sooner but the download will be avalible later because i have sort out all the files and make a cover and stuff like that. :( Il do my best to get it done next week


Its okay dude. I can wait.

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#37 Dr.Dbl-Gee

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Posted 13 November 2007 - 07:33 PM

Im buys working on the cars now so i cant be bothered to work on the maps yet... I will get to work when - Im in the mood.
Well anyways check out the car on a different topic called Tuned Sabre Turbo.

#38 Dr.Dbl-Gee

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Posted 17 November 2007 - 02:04 PM

I think a good idea would be to make a Tarkers Sabre for the mod... What do u think?

#39 Dr.Dbl-Gee

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Posted 28 November 2007 - 04:28 PM

By the way i havent gone onto this topic for long but its not dead. Im trying to figure out the cars and gangs and skins and all these extra things. I havent done any mapping in a while but i will resume soon. And i finished off new areas.




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