Jump to content



Photo
* * * * * 2 votes

GTA:VCS/LCS Modding.


  • Please log in to reply
15 replies to this topic

#1 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 06 July 2007 - 10:46 PM

Thanks to Dustin Holden's updated IMG editor, we can now edit LCS and VCS IMG files. Here are some examples.

First EVER VCS IMG mod done by me!(Turns out that the fireman I used is also a beta one!)
Minigun Goneness? (Replaced the minigun with a cut scene minigun)
Put some clothes on, Victor! (Replaced Victor with a beta Victor. Didn't work so good since it's a cut scene model and texture. When Dustin releases his texture editor, I can mod the final Victor texture to be the beta one.)
"....And I can feel modding coming in the air tonight, oh lord"(Replaced Victor with Phil Collins)
"Let's Pop!"(Replaced Victor with Lance Vance)


Want to mod VCS or LCS your self? Here's what you will need

1. UMD Dumper
2. UMDGEN (Google search is your friend)
3. LCS/VCS Tex (Needed to look at the texture files)
4. YAIE (Needed to extract/edit LCS/VCS IMG files)


Want a list of main characters? Here it is!
Model:130 Texture:130 - IG Lance Vance (Pastel Suit)
Model:131 Texture:131 - IG Lance Vance (Casual)
Model:122 Texture:122 - IG Ricardo Diaz
Model:113 Texture:113 - IG Phil Collins 1
Model:140 Texture:140 - IG Phil Collins 2
Model:142 Texture:142 - IG Reni Wassulmaier 1
Model:143 Texture:143 - IG Reni Wassulmaier 2 (After Operation)
Model:147 Texture:147 - IG Umberto Robina
Model:123 Texture:123 - IG Diego Mendez
Model:115 Texture:115 - IG Armando Mendez
Model:136 Texture:136 - IG Marty Jay Williams
Model:129 Texture:129 - IG Sgt. Jerry Martinez
Model:141 Texture:141 - IG Phil Cassidy
Model:132 Texture:132 - IG Louise Cassidy 1
Model:647 Texture:648 - IG Louise Cassidy 2 (Work Out)
Model:118 Texture:118 - IG Brian Forbes
Model:114 Texture:114 - IG Alberto Robina
Model:126 Texture:126 - IG Gonzales
Model:116 Texture:116 - IG Barry Mickelthwaite
IG = In Game
CS = Cut Scenes

Helpful Information (Helps only if your replacing Victor) (Thanks goes to matt11504 at GTAForums)

1. Open a clean GTA3PSP.IMG.
2. Extract whatever texture and model you want to replace Victor with.
3. Make sure the texture and model you extracted is less than or equal to the size of texture and model.
4. Rename the texture you extracted to texture1.chk and the model to model1.mdl
5. Right click on texture1.chk in YAIE amd replace it with the texture you extracted and renamed texture1.chk and do the same for the model file.
6. Now exit YAIE when you finish replacing the files
7. Open up UMDGEN 4.00
8. Open up a clean VCS ISO
9. Go to PSP_GAME -->USRDIR -->RUNDATA
10. Now find your edited GTA3.IMG and drag and drop it into the RUNDATA folder.
11. In UMDGEN, go up to save and click ISO or CSO.
12. Wait for UMDGEN to finish and then load the ISO or CSO on your psp and see if your mod worked.


Edited by gamerzworld, 07 July 2007 - 06:26 PM.

Posted Image


#2 Al the Killer

Al the Killer

    Trickster

  • Members
  • Pip
  • 99 posts

Posted 06 July 2007 - 11:26 PM

Wow. Let's hope people take this further and we end up with some full blown custom models and bikes. :D Well done!

#3 Urbanoutlaw

Urbanoutlaw

    Rouge Element

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 4,956 posts

Posted 07 July 2007 - 02:18 AM

Are the models compatible w/ the IMG files in GTA 3 & Vice City?

If so, could a Vic Vance model be converted to San Andreas?

No joke, serious question.

Posted Image

If you love something, set it free. If it comes back, it's meant to be.

If not, point & laugh when it flies into a woodchipper.


#4 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 07 July 2007 - 02:46 AM

Are the models compatible w/ the IMG files in GTA 3 & Vice City?

If so, could a Vic Vance model be converted to San Andreas?

No joke, serious question.

The model format isn't decrypted yet.

Posted Image


#5 TM™

TM™

    Need new model for avatar :P

  • Elite Members
  • 6,334 posts

Posted 07 July 2007 - 10:31 AM

This looks sweet, I can't wait to use this now. But first I need to charge my PSP, anyways good Work. :) I'm going to try it soon.
Posted Image
TM™ - Elite.

#6 Huckleberry Pie

Huckleberry Pie

    "There's always something,"

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,976 posts
  • Philippines 

Posted 07 July 2007 - 10:52 AM

How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.

Posted Image

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10


#7 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 07 July 2007 - 06:21 PM

How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.

The art of Custom Firmware and ISOs.

Posted Image


#8 Huckleberry Pie

Huckleberry Pie

    "There's always something,"

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,976 posts
  • Philippines 

Posted 08 July 2007 - 12:12 AM

How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.

The art of Custom Firmware and ISOs.


OK, I know it's because of custom firmware, but exactly how do you inject ISO stuff on the machine?

Oh, now I know, besides hacker-made firmware, PSP v3.5 to 3.51 has a hidden file named np9660.prx - we're already familiar with the 9660 stuff, right? So this means that this file's the ISO loader...

Edited by Huckleberry Pie, 08 July 2007 - 12:17 AM.

Posted Image

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10


#9 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 08 July 2007 - 12:16 AM

How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.

The art of Custom Firmware and ISOs.


OK, I know it's because of custom firmware, but exactly how do you inject ISO stuff on the machine?

You put the ISO on the memory stick or get a homebrew app that launches ISOs that are stored computer though a USB cable and drivers.

Posted Image


#10 chris82

chris82

    Modding King

  • Elite Members
  • 2,917 posts

Posted 08 July 2007 - 12:32 AM

IMO this is too much trouble for mods like this. Believe me, I'm all for GTA mods. But getting custom firmware on the PSP, dumping the UMD, repacking it, etc...it all seems like too much effort for too little profit.

I think you should be satisfied with San Andreas, Vice City, and even GTA3 mods. (Because they're easier to use and better).


Posted Image
Posted Image
Summary of TGTAP
This signature does not display correctly on Internet Explorer 6 or lower.


#11 Huckleberry Pie

Huckleberry Pie

    "There's always something,"

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,976 posts
  • Philippines 

Posted 08 July 2007 - 12:35 AM

Thanks... I appreciate it...

Posted Image

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10


#12 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 08 July 2007 - 12:37 AM

Oh, now I know, besides hacker-made firmware, PSP v3.5 to 3.51 has a hidden file named np9660.prx - we're already familiar with the 9660 stuff, right? So this means that this file's the ISO loader...

That PRX has nothing to do with ISO loading right now. Right now, ISO loading is totally separate from that PRX. Currently, ISO loaders trick the PSP into thinking the ISO is the files on the UMD. Once hackers start cracking that PRX (It's only been on 3.50 and 3.51), we can have faster ISO loading and less battery drainage.

IMO this is too much trouble for mods like this. Believe me, I'm all for GTA mods. But getting custom firmware on the PSP, dumping the UMD, repacking it, etc...it all seems like too much effort for too little profit.

I think you should be satisfied with San Andreas, Vice City, and even GTA3 mods. (Because they're easier to use and better).

vettefan88 is trying to figure out a way for us to just load the IMG file from the memory stick so we don't have to compile the ISO each time.

Edited by gamerzworld, 08 July 2007 - 12:41 AM.

Posted Image


#13 gamerzworld

gamerzworld

    Pickpocket

  • Members
  • Pip
  • 31 posts

Posted 08 October 2007 - 01:06 AM

Well...It's been awhile since I've posted anything here so I have broken my post into two parts.

I have the PS2 side missions, unique stunts, and unlockables on the PSP! Quite simple to get them really...It turns out that the Main.SCM from the PS2 version works on the PSP! Now, there are some bugs...Some side missions crash and the unique stunts that need the ramp added to the map are not there. Also, the unlockables don't work, just icons.
Here is a video of one "exclusive" side mission called "Playground On The Dock" running on the PSP.
Posted Image
(Please excuse my driving. I suck at driving when the FPS is like 1 frame per second :P.)

First ever edit for the PS2 version done by me!

Also as a side note, I edited Bully to give the BMX seaplane handling. Video coming soon.
EDIT: Here is the Bully mod.

Edited by gamerzworld, 08 October 2007 - 01:49 AM.

Posted Image


#14 Urbanoutlaw

Urbanoutlaw

    Rouge Element

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 4,956 posts

Posted 08 October 2007 - 02:29 AM

Loosely related - Has anyone extracted the MAIN.SCR form VCS/LCS on PSP.

I'm interested in the source code.

Posted Image

If you love something, set it free. If it comes back, it's meant to be.

If not, point & laugh when it flies into a woodchipper.


#15 Huckleberry Pie

Huckleberry Pie

    "There's always something,"

  • Members
  • PipPipPipPipPipPipPipPip
  • 2,976 posts
  • Philippines 

Posted 09 October 2007 - 11:07 AM

Oh, now I know, besides hacker-made firmware, PSP v3.5 to 3.51 has a hidden file named np9660.prx - we're already familiar with the 9660 stuff, right? So this means that this file's the ISO loader...

That PRX has nothing to do with ISO loading right now. Right now, ISO loading is totally separate from that PRX. Currently, ISO loaders trick the PSP into thinking the ISO is the files on the UMD. Once hackers start cracking that PRX (It's only been on 3.50 and 3.51), we can have faster ISO loading and less battery drainage.

IMO this is too much trouble for mods like this. Believe me, I'm all for GTA mods. But getting custom firmware on the PSP, dumping the UMD, repacking it, etc...it all seems like too much effort for too little profit.

I think you should be satisfied with San Andreas, Vice City, and even GTA3 mods. (Because they're easier to use and better).

vettefan88 is trying to figure out a way for us to just load the IMG file from the memory stick so we don't have to compile the ISO each time.


I dunno, but my cousin is able to load modded PSP ISO files like what you guys do via memory card; I'm not an advocate of console modding (since this involves defeating the DRM stuff) but judging from the work it's interesting...

Posted Image

Ubisoft should take a look at this...
"We love Him because He first loved us." - 1 John 4:9-10


#16 joe77

joe77

    Nobody Special

  • Members
  • 1 posts
  • No Flag 

Posted 14 December 2007 - 05:49 PM

texture 4- swat
texture 5- army
texture 6- cop and medic
texture 7- fireman
texture 8- male 01 white
texture 9- male 01 white
texture 10- woman hispanic
texture 11- woman hispanic
texture 12- male hispanic
texture 13- male hispanic older
texture 14- woman hooker hispanic
texture 15- ugly woman hispanic
texture 16- clothes hmyri
texture 17- hmori clothing and head, hispanic
texture 18- hfybe, hispanic woman and clothes
texture 19- hfobe, fat hispanic woman, old
texture 20-hmybe, hispanic man
texture 21-hmobe, hispanic man older
texture 22-hfybu, hispanic woman, angry?
texture 23- hfymd, hispanic hooker?
texture 24- hfygc, hispanic hooker?
texture 25- hfypr, hispanic man
texture 26- hfotr, really old hispanic woman
texture 27- hmotr, hispniac man with beard
texture 28- hmyap, hispanic man, with moustache
texture 29- hmoca, old hispanic man, bald and grey
texture 30- bmodk, biker
texture 31- bmycr,black man
texture 32- bfyst, black female
texture 33-

texture 222- quad
texture 223- angel
texture 224- angel
texture 225- jet ski
texture 226- possibly enforcer
texture 227- boxville
texture 228- benson
texture 229- coach
texture 230- mule
texture 231- voodoo
texture 232- securica
texture 233- trash
texture 234- topfun
texture 235- yankee
texture 236- mr whoopie
texture 237- sand king
texture 238- rhino
texture 239- dinghy
texture 240- marquis
texture 241- rio
texture 242- tropic
texture 243- fork truck
texture 244- street fighter
texture 245- virgo
texture 246- stinger
texture 247- bf injection
texture 248- pheonix
texture 249- squalo 2
texture 250- jetmax
texture 251- mesa
texture 252- vcn maverick
texture 253- police maverick
texture 254- sparrow
texture 255- sea sparrow
texture 256- vcs scarabbit
texture 257- chollo car
texture 258- comet
texture 259- cuban hermes
texture 260- fbi rancher
texture 261- gang burrito
texture 262- infernus
texture 263- regina
texture 264- sabre
texture 265- sabre
texture 266- sentinel
texture 267- hunter
texture 268- vechile doors
texture 269- coast
texture 270- skimmer
texture 271- chopper, police decals
texture 272- big plane called airblcok
texture 273- cell phone
texture 274- brass nuckles
texture 275- butterfly knife
texture 276- golf club
texture 277- nightstick
texture 278- knife
texture 279- bat
texture 280- axe
texture 281- gaff
texture 282- machete
texture 283- katana
texture 284- chain saw
texture 285- grenade
texture 286- tear gas
texture 287- moltov
error
texture 289- berrata
texture 290- python
texture 291- ak47
texture 292- chrome shotgun
texture 293- spas shotgun
texture 294- buddy shotgun
texture 295- m16
texture 296- skorpion
texture 297- uzi
texture 298- ingram
texture 299- mp5
texture 300- sniper
texture 301- sniper

sorry if the post is too long or not the right place or if its been done, but i think a list should be made of all the textures. I have a question though how do i go about replacing the files in the .chk. I understand how you can replace the check using vaie.

Edited by joe77, 14 December 2007 - 08:59 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users