So this is to replace the Patriot? Or you are just using that as the base for your 3D?
As far as CLEO (I don't know if this works for all vehicles or not) I used the following code to attach the BAGGAGE to the BAGBOXA which can already be done in game so you might be looking at messing with the HANDLING.CFG file and not CLEO at all.
13@ = Car.Create(#BAGGAGE, -821.3815, -2442.865, 68.9761)
14@ = Car.Create(#BAGBOXA, -817.3062, -2452.05, 72.3128)
Car.Angle(13@) = 53.68
Car.Angle(14@) = 53.68
0893: put_trailer 14@ on_cab 13@
I haven't tried opcode 0893 with other vehicles. I am thinking your 3D model will need a "misc_a" pivot point in the hierarchy table to attach stuff. Open the BAGGAGE.DFF in Zmodeler if you don't understand. Then you will need to alter the HANDLING.CFG file. I don't believe there are any CLEO solutions since the model and the handling define this ability.
Yes well i see by the way i said it that you might think i said it replaced the patriot but it repaces the tractor. if i could find the jack to my camera I wuld post some picks of what it looks like in zmodler. And i have the tractors "misc_a" model. and thanks I'll try somthing like tha cleo code and see if it works. What needs to be changed for this cleo code to work for my needs? cause when it comes to coding I'm a flunky.