Jump to content

tsj

Members
  • Posts

    19
  • Joined

  • Last visited

Other Info

  • Favourite GTA
    San Andreas
  • Flag
    Mauritius

tsj's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. tsj

    making all real

    These are only ideas pal. you dont like doesn't matter straight forward i only want taxi missions fot gta 5 like for bus predifined routes like for taxis in gtasa and gtavc.frist person cam thats all thanks
  2. tsj

    camera mod

    <-- --> look left and look right I am using 1st person camera mod gor gta 4 but like gtasa, there is no controls to look right or left, like when driving car and stop at no light, look left and right before continue. plz can someone create amod that add these controls thnks
  3. i have installed bus driver mod for gta4 with patch 1.0.6 everything working fine just that the bus carries only 3 passengers a time please help me to enable the bus to carry atleast 20 passengers a time thanks
  4. tsj

    Enb series

    enb series do work on my pc but only cars change, with more reflections(better0 the environment does not. help please
  5. hi i have the stuffs you see below, its for manual transmission in gtasa but i don't know how to use it. it seems like a mission script- the ones used in sanny builder but by any means it don't works cause i do not know. please help {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :Noname_2 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 004D: jump_if_false @Noname_2 00D6: if and 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @Noname_2 00D6: if and 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #TRACTOR 004D: jump_if_false @Noname_2 0050: gosub @Noname_1093 077E: get_active_interior_to $Active_Interior 00D6: if and 0039: 29@ == 0 0038: $Active_Interior == 0 004D: jump_if_false @Noname_2 03C0: 0@ = actor $PLAYER_ACTOR car 0006: 5@ = 1 0006: 31@ = 0 :Noname_180 0001: wait 0 ms 0050: gosub @Noname_1093 00D6: if and 00DB: actor $PLAYER_ACTOR in_car 0@ 0038: $ONMISSION == 0 8039: not 29@ == 1 004D: jump_if_false @Noname_1070 02E3: 1@ = car 0@ speed 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if 0039: 23@ == -1 004D: jump_if_false @Noname_296 0006: 5@ = 6 :Noname_296 00D6: if and 0039: 5@ == 6 0039: 23@ == 1 004D: jump_if_false @Noname_328 0006: 5@ = 1 :Noname_328 00D6: if 0039: 23@ == 1 004D: jump_if_false @Noname_353 0006: 31@ = 0 :Noname_353 0050: gosub @Noname_407 03F0: enable_text_draw 1 033F: set_text_draw_letter_size 0.6 1.6 045A: draw_text_1number 208.55 425.333 GXT 'NUMBER' number 5@ 0002: jump @Noname_180 :Noname_407 00D6: if 81F3: not car 0@ in_air 004D: jump_if_false @Noname_1068 00D6: if 81F4: not car 0@ flipped 004D: jump_if_false @Noname_1068 00D6: if 0AB0: key_pressed 107 004D: jump_if_false @Noname_626 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_479 000A: 5@ += 1 :Noname_479 00D6: if and 0039: 5@ == 1 0021: 1@ > 10.0 004D: jump_if_false @Noname_514 000A: 5@ += 1 :Noname_514 00D6: if and 0039: 5@ == 2 0021: 1@ > 16.5 004D: jump_if_false @Noname_549 000A: 5@ += 1 :Noname_549 00D6: if and 0039: 5@ == 3 0021: 1@ > 21.9 004D: jump_if_false @Noname_584 000A: 5@ += 1 :Noname_584 00D6: if and 0039: 5@ == 4 0021: 1@ > 41.0 004D: jump_if_false @Noname_626 000A: 5@ += 1 0002: jump @Noname_733 :Noname_626 00D6: if 0AB0: key_pressed 109 004D: jump_if_false @Noname_783 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 // int 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if and 0039: 31@ == 0 8039: not 23@ == -1 0039: 23@ == 0 004D: jump_if_false @Noname_726 0006: 31@ = 1 000E: 5@ -= 1 :Noname_726 0002: jump @Noname_758 :Noname_733 00D6: if 0019: 5@ > 5 004D: jump_if_false @Noname_758 0006: 5@ = 5 :Noname_758 00D6: if 002B: 0 >= 5@ 004D: jump_if_false @Noname_783 0006: 5@ = 1 :Noname_783 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_811 04BA: set_car 0@ speed_to 0.0 :Noname_811 00D6: if and 0039: 5@ == 1 0031: 1@ >= 11.3 004D: jump_if_false @Noname_849 04BA: set_car 0@ speed_to 11.3 :Noname_849 00D6: if and 0039: 5@ == 2 0031: 1@ >= 17.0 004D: jump_if_false @Noname_887 04BA: set_car 0@ speed_to 17.0 :Noname_887 00D6: if and 0039: 5@ == 3 0031: 1@ >= 22.5 004D: jump_if_false @Noname_925 04BA: set_car 0@ speed_to 22.5 :Noname_925 00D6: if and 0039: 5@ == 4 0031: 1@ >= 41.5 004D: jump_if_false @Noname_963 04BA: set_car 0@ speed_to 41.5 :Noname_963 00D6: if and 0039: 5@ == 3 0023: 3.0 > 1@ 004D: jump_if_false @Noname_998 0006: 5@ = 1 :Noname_998 00D6: if and 0039: 5@ == 4 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1033 0006: 5@ = 1 :Noname_1033 00D6: if and 0039: 5@ == 5 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1068 0006: 5@ = 1 :Noname_1068 0051: return :Noname_1070 01C3: remove_references_to_car 0@ 03F0: enable_text_draw 0 0006: 31@ = 0 0002: jump @Noname_2 :Noname_1093 00D6: if 0AB0: key_pressed 106 004D: jump_if_false @Noname_1175 00D6: if 0039: 29@ == 0 004D: jump_if_false @Noname_1145 0006: 29@ = 1 0001: wait 1000 ms 0002: jump @Noname_1175 :Noname_1145 00D6: if 0039: 29@ == 1 004D: jump_if_false @Noname_1175 0006: 29@ = 0 0001: wait 1000 ms :Noname_1175 0051: return
  6. thanks i'll check it out. but still...
  7. traffic is too childish cars bang into another,changes lanes too much, blocks the way,.... wish to have traffic like in gta4 any mods please thanks in advance
  8. weather changes every 15seconds any mods you can provide me for it to be stable thanks in advance
  9. i need help, for i wish to create bus stop around san andreas and real working bus stops where people will be waiting for bus. where when people gets down their wanted bus stop, i get some money. For that i know theres much work to do and so am i ready to do it. but i need help from great mod creators. 1. i know i have to find all the coordinates of the bus stops. 2. need to put bus stops there. these 2 i can do very well but 3 3. create missions scripts for the bus route to follow to go and when reaching bus stop people to enter bus or get down. 4. have indicators of the route to go on the map(hud/radar) please help me tell me what to do with which program. how to create such scripts or mod/ with the help of mission builder????? help
  10. hello ENB series does not work on my version of gtasa. it crashes the game so i need the mods downgrader which once i saw in the modding section which now is closed this will change the version so that i can install enb series, pleasecan some post it for me or give me a link or mail me; [email protected] plz plz plz plz thnks thnks
  11. tsj

    GTA 5 Wishlist

    manual transmission to be able manually change gears and cruise control have bus stops and collecting passengers like in vice city symmetrical roads so that when turn right or left with your bus or long vehicles, you don't go in the other lane nor drive on pavements
  12. GTA: Mauritius lol GTA: Home lol GTA: 5 i dont know there many title too good
  13. tsj

    making all real

    more real life game- when gta 5 will have stray animals wondering maybe on the countryside or in farms. . real bus stops for bus route where we can work as bus driver and have a bus terminal, atleast 1 + taxi stand. Include a tachometer and speedometer with fuel level indicator. need to refill tank when empty. . sea cruise. real life car handling with available manual transmission. with blinker for every car you can even do gta5 in mauritius. i assure you, you be disappointed. paradise island in the indian ocean. thats all thanks in advance
  14. Is 3ds autodesk really important to modify sa?
×
×
  • Create New...